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#1 |
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Join Date: Aug 2004
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Hi All,
I'm guessing that many of you won't really care about this thread, but those who still use GURPS VEHICLES 2nd edition to build vehicles for use in their campaigns, I thought I'd mention the research that I went through before felt comfortable with building vehicles for my science fiction campaign world. First, here is a handy website that you can read for formulas on how to convert Engines with "liters" or motorcycles measured in cubic centimeters engines - for use with your design systems. In a nutshell? Divide Cubic Centimeters of engine by 15 to get the upper end of horsepower for your vehicle, and divide Cubic Centimeters of Engine by 17 to get the lower limit of the engine's horsepower. The real engine horsepower will be somewhere between those two numbers. An alternative formula for estimating the Horsepower value of an engine is to multiply RPM x Torque and divide that by 5252 (at least, for Motorcycles). Now - some of the "optional rules" that are GOOD for using with your campaign, are spread throughout the following books: GURPS VEHICLES 2nd edition GURPS WW II Core Book GURPS VEHICLES LITE GURPS WW II core book will give you rules for fuel consumption that is a little better balanced out when compared against real world fuel consumption. Vehicles Lite states that if top speed exceeds 121 MPH for motorcycles, to recalculate top speed as square root of top speed x 11 (other values for cars). As for my research, the 0 to 60 values for cars were often badly off from what real world values end up being. My "Fix" was to simply use power in Kw divided by Mass in tons. Here is another Link that may be of interest... |
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#2 |
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Join Date: Aug 2004
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So, let's look at an actual motorcycle just for giggles:
https://www.cycleworld.com/story/mot...r-review-2022/ There, we have the following information: 79.9 lb. ft. @ 9300 RPM. 79.9 x 9300/5252 = 141.48 HP The article suggests that the HP is 155.4 HP So, now we can try to build this motorcycle using GURPS VEHICLES 2nd edition rules. Because GURPS VEHICLES LITE suggests that a motorcycle from 1999 has a mix of TL 7 and TL 8 technology, I think it is safe to assume that this motorcycle should largely be TL 8. Our energy in KW should be between 141.48 * .746 or 105.50 Kw and 155.4 * .746 or 115.88 Kw |
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#3 | |
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Join Date: Aug 2007
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Quote:
In a parallel matter, trying to accurately model human acceleration is frustratingly complex and the results are usually unsatisfactory.
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Fred Brackin |
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#4 | |
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Join Date: Aug 2004
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Quote:
Tomorrow, I will continue the process of fleshing out the motorcycle I linked to, just to see if it can be done. Using the torque x rpm/5252 value, along with calculating engine volume based on piston diameter and stroke length means that I can describe a fictional motorcycle in quasi-familiar terminology. Now that I know to subtract payload weight from net weight, I no longer wince when I try to build a reasonable motorcycle that, for example, uses CHOO2 from Cyberpunk 2020 or Cyberpunk 2077. |
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#5 |
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Join Date: Aug 2004
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OK, what follows was built using a 141 Horsepower (110 Kw) engine instead of the 155.4 Horsepower engine. The reason for this is because were I to use the higher Horsepower rating, the top speed would be even higher.
TL8 2022 BMW S 1000 R Motorcycle An attempt to use real world stats to build a GURPS VEHICLES 2nd edition motorcycle. Crew: 1 total. 1 crew station covering vehicle control (ground). Subassemblies: Vehicle +1, Body +1, Wheels -1. P&P: 430-kWs lead acid battery, 110-kW HP gasoline engine (no access space), 110-kW wheeled drivetrain (no access space). Fuel: 4.4 gal gasoline (fire 11), 4.4 gal standard fuel tank (fire modifier 1). Occ: cycle crew station Cargo: Statistics Size: [LxWxH] 7’x2.5’x4’ Payload: 226 lbs. Lwt.: 621 lbs. Volume: 16.5 cf Maint.: 194 hours (0.496 mh/day) Price: $10,663 HT: 12 HP: 30 [Body], 6 each [2xWheels]. Wheeled Ground Performance: Speed Factor 16, Top Speed 300 mph, gAccel 15 mph/s, gDecel 15 mph/s, gMR 1.5, gSR 2, Ground Pressure 3,878 lbs./sf, Off Road Speed 50 mph. Design Notes: TL8 light frame expensive materials [Vehicle]. Operating Duration: 1 H. Payload Cost: $6.6 Vehicle Features: mechanical controls, no streamlining. Wheels: quantity 2, standard, improved brakes. Volume: 15 cf [Body], 1.5 cf [Wheels]. Area: 40 sf [Body], 8 sf [Wheels]. Addendum notes (provided by hand - not part of the GURPS VEHICLE BUILDER supplied Stats) Revised Top Speed per GURPS VEHICLES LITE: sqrt(300) x 11 = 190 mph Patrol Speed per GURPS WW II Core rules: .3 x 190 = 57 Revised Fuel usage: 4 x 1 hour = 4 hours Miles Per gallon = 4 x 57 / 4.4 gallon tank or 51 miles per gallon. gAccel = Sqrt(110/.3105) or 18.82 mph zero to 60 value: 3.18 seconds. Curb weight = 621-200 (weight of driver) or 421 lbs. Conclusion: I had to google top speed for this motorcycle, and one site lists a top speed of 160 mph. This shows up as being 190 mph (not too bad, but better than the listed 300 MPH without the GURPS VEHICLE LITE formula). The extended fuel duration of a x4 multiplier due to moving at 30% top speed makes the MPG value come closer to the mark of 45 MPG instead of the 300 miles/4.4 or 68 MPG using the original GURPS rules. Price ends up being about 1/2 that of the suggested retail value. |
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#6 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Is TL8 the right choice for a modern-day design? When GURPS vehicles was written TL7 was 'modern day' and TL8 was near-future sci-fi. 4th edition shifted the start of TL8 back to the eighties, so 5th ed. TL8 is not the same as 3rd ed. TL8. Although technology has advanced a bit since the publication of GURPS vehicles, I'd still say we're on the borderline between 3rd ed. TL7 and TL8.
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My blog. |
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#7 | |
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Join Date: Aug 2004
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Quote:
From VEHICLES LITE pg 17: "Unless otherwise noted, assume all components are TL7. In a few cases, early TL8 components have been made available (as “improved” systems) for increased cost." Last edited by hal; 09-03-2022 at 09:44 AM. Reason: Added quote from VEHICLES LITE |
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#8 | |
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Join Date: Aug 2007
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Quote:
__________________
Fred Brackin |
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#9 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Quote:
Way back on 08-29-2005 David L Pulver gave this little quick and dirty conversion chart: upper half 3eTL7 = TL8 3eTL8 = 4eTL9 3eTL9 = 4eTL10 and some TL9-10^ 3eTL10 = 4eTL11 and some TL10-11^ 3eTL11 = 4eTL11 and some TL10-11^ 3eTL12 = 4eTL11 and TL10-11^ 3eTL13 = 4eTL11 and TL11^ 3eTL14 = 4eTL12 and some TL11-12^ 3eTL15 = 4eTL12^ 3eTL16 = 4eTL12^
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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#10 | |
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Join Date: Oct 2007
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Quote:
It's a 165 HP (121 kW) engine and the wet weight is either 438.7 lbs (standard version) or 427.7 lbs (carbon fittings). Wet weight includes a full fuel tank as well as lubrication and hydraulic liquids, dry weight is only a concept for non-road purposes. The average rider for performance measurements is considered to weigh somewhere between 160 and 180 lbs. Those numbers will obviously still make the ingame version faster than anything real. Of course, if you just changed the mph label in the V2E result to km/h you'd have something closer to the actual top speed (257 km/h = 160 mph). |
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