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Join Date: Sep 2004
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So, planning a sci-fi campaign, basically a Star Trek thing, and I was thinking about the Tech Level. While I do appreciate the simplification of 4e's Tech Level reworking, I feel that ending the rankings at TL12 kinda limits things. Especially when GURPS Ultra-Tech ranks Star Trek as a "Safe-Tech TL12", which implies the Federation is at the limits of its tech evolution, when the setting is full of precursors with "god-like" tech.
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#2 |
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Join Date: Jun 2013
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I don't think 4e ever meant to imply TL 12 was the endpoint, the highest TL one could reach... it was just the furthest out the authors opted to speculate to. If you want something that is one or more TL's more advanced than a TL 12 society, feel free to make up TL 13, 14, 15, 76589, etc.
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GURPS Overhaul |
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#3 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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#4 | |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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#5 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Personally I think people are too inclined to give their favorite Sci-Fi future setting (be it Star Trek, Star Wars, Dune, etc) too high a TL when a lower one would fit the bill in most cases.
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#6 |
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Join Date: Dec 2007
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Any super science you don't want as part of your TL 12 culture but still want available as magic items/plot devices.
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#7 | |
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Join Date: Jun 2013
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One of the issues there is that UT opted to assign numerical TL's to a variety of pure-superscience technologies, despite the fact that such technologies generally have no real physical basis and thus in a world where they are possible could show up at nearly any TL. Star Wars has Force Screens (deflector shields), which are TL 11^ IIRC, so Star Wars must be TL 11^ (there's also the issue that Star Wars uses personal weapons called "blasters," and UT calls Particle Accelerators "blasters," which are TL 11 for handheld versions, despite the fact SW blasters and UT blasters have almost nothing in common aside from the name and dealing tight-beam burning damage... and the SW variants certainly shouldn't have the rad sur modifiers!). Star Trek features teleporters and disintegration beams (phasers), both of which are TL 12^ IIRC, so clearly Star Trek must be TL 12^. If UT had opted to just give pure-superscience weapons TL ^, rather than assigning a number, some of this could have been avoided (although Star Wars may still have gotten stuck with TL 11^, because "blasters").
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GURPS Overhaul Last edited by Varyon; 08-29-2022 at 01:31 PM. |
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#8 | ||
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Non superscience tech that is identifiable in GURPS Ultra-Tech and GURPS Bio-Tech: *Charged Particle Beams ("Blasters"): TL10-11 *Semi-Portable Fusion Reactors: TL10; cold fusion aspect is superscience *Clones: TL9 (assumes artificial wombs); Forced-Growth Tank aspect is superscience. *Techbot: TL9-10 *Combat Walkers: TL9 *Commando Battlesuit: TL10 *Heavy Battlesuit (Darth Vader's Armor): TL10 Star Wars baseline is likely TL10^ (Cloning TL9^; Blasters TL10-11^; Techbot 9-10; Combat Walkers TL9; Commando and Heavy Battlesuits TL10) if you want to get technical.
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#9 |
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Join Date: Dec 2007
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#10 | |||
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Join Date: Jun 2013
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Weaponized particle accelerators and Star Wars blasters are distant relatives at best. The former accelerate particles to a high fraction of c, and strip them of charge so they can stay more-or-less together during the short travel distance involved. The latter use a superscience material (Tibanna gas or similar) to produce something called "coherent light," which is then accelerated to a velocity roughly akin to the firearm of a modern bullet. The two also have rather distinct terminal effects - the former dumps energy into the target, producing an electric surge and ionizing radiation (indeed, the particles are themselves a form of ionizing radiation) as well as cooking the target; the latter basically explodes, producing concussive force as well as dumping thermal energy, partially exploding and cooking the target. Note lightsabers basically use the same "coherent light" technology as blasters, but somehow "freeze" it in place... or at least that's how blasters and lightsabers worked last time I read up on them (the Mouse may have changed things).
Note these weapons are also sometimes referred to as "lasers" (like the turbolaser batteries on Star Destroyers; we can dismiss youngling Anakin calling Qui-Gon's weapon a "laser sword" as being due to ignorance, however), and their operation resembles those even less closely. IIRC some later material explained this as such weapons using advanced lasers to excite the Tibanna gas, rather than... whatever normal blasters use. Quote:
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As a young child, Anakin was able to make an advanced protocol droid out of old scrap. I would suggest SW droids are largely superscience as well, as they likely run off of some sort of technological basis that doesn't exist (or hasn't been discovered) in our world, much like the transtator from Star Trek. Quote:
Honestly, a final determination of TL 10^ sounds about right - that's where I've tentatively placed my Harpyias setting, which is largely inspired by Star Wars technology. It's arguably something more like TL6+4^ or TL7+3^, but just calling that 10^ is generally fine. An argument could be made for 9^ (or, rather, 6+3^ or 7+2^), but it's probably more something like "TL 9^ for Outer Rim worlds, TL 10^ for Core Worlds."
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| Tags |
| sci-fi, ultra-tech |
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