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#1 |
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Join Date: Mar 2013
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So I'm working through some stuff for a possible Space campaign and the backstory involves an manned interstellar mission to Alpha Centauri launching some time this century. The crew for this mission have will be gene-engineered with at least Longevity, Hibernation, and No Degeneration in Zero-G. What's the earliest that this could likely to spliced into a human genome?
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#2 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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On one hand, we have gene splicing now, and it can be used with human cells for experimental purposes—that's in tissue cultures, not in fertilized ova. It could be argued that it's only ethical restrictions that have prevented its use on human beings. On the other, though, would you want to count on the spliced traits working the way they're meant to? Or would you want to test them? It might take fifty years or so to make sure that your Longevity tweak really gave Longevity and not, say, sudden heart failure in middle age. Human beings have quite a long design-test cycle.
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Bill Stoddard I don't think we're in Oz any more. |
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#3 | |
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Join Date: Apr 2005
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The bigger issue is that, AFAIK, science hasn't yet isolated the gene(s) responsible for hibernation in animals, nor have they created a means of overcoming bone loss and other problems in Zero-G. Some of the genes associated with longevity have been identified, but the who topic of lifespan extension is complicated, with many different genes playing a role. Some are actual longevity genes, others are genes which play a role in diseases of age such as atheroschlerosis or cancer. Of course, because nobody's really looked that closely at gene-hacks, or other means, to overcome zero-G bone degeneration, it might be a simple problem to solve. One possibility to to tweak the genes responsible for Paget's Disease or Proteus Syndrome. That could create people who can only function normally in Zero-G, however, and would suffer painful and debilitating bone overgrowth in normal gravity. Hibernation might also be easy to solve if it's possible to somehow adapt the mammalian diving reflex. Longevity might be partially solvable with strict diet and exercise regimens, along with figuring out the reasons for lifespan extension due to calorie restriction. Assuming continued improvements in gene-editing and computer modeling technology, and massive amounts of money being thrown at the project to create humans who can survive a generation ship trip to Alpha Centauri, a really stupid wild guess might be 20-30 years. A more conservative really stupid guess, assuming well-funded programs to adapt humans to space, but not a massive global effort, might by 40-60 years. Last edited by Pursuivant; 08-20-2022 at 07:48 AM. |
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#4 |
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Join Date: Jun 2017
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If you're supposing people being behind a mission to Alpha Centaury in this century, I think you've already accelerated things so much you can just make up a date you want for the gene engineering.
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Pronoun: "They/She" |
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#5 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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If you want this to be possible in the next 78 years, with some degree of plausibility, you need your future history to have a huge breakthrough in the understanding of genetics and animal development. That needs to include a complete understanding of proteins and their reactions, and many other things. Modifying creatures needs to become about as easy as designing metal alloys is now. That's a level where it still isn't easy, but there is solid knowledge of the limits of what's practical and the reasons why, and the plausible routes towards any given objective are clear to a skilled engineer. You then need a few decades of successful use of these methods on animals, with very few failures, before anyone will let you start upgrading humans. We are at about the point where if someone was to have fundamental insights, leading to the necessary breakthrough, the ideas could be tested and developed. It seems quite implausible that there could be a unifying idea that would lead to such insights, but this is normal before breakthroughs, and doesn't tell us much about the actual possibility of one occurring. One route that will not be plausible in the near future is "AI." The currently-hot styles of AI are good at extracting correlations from noisy data, but they don't provide explanations or reasons.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#6 |
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Join Date: Jun 2017
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I kind of wonder whether a crew of AI would be a better prediction. (Probably not, as I'm bad at this.)
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Pronoun: "They/She" |
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#7 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Of course, if you have that level of capability, you also have, for example, vastly more powerful codebreaking, as in David Brin's The Transparent Society. That should be taken into account in addressing the social milieu.
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Bill Stoddard I don't think we're in Oz any more. |
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#8 | |
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Join Date: Aug 2007
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scc has a similar problem with his human modificatons. Longevity would be on my list of early adoption traits for human genetic mods but the others not so much. If nobody really rich and connected wants (and is willing and able to pay for) such things nobody will even be working on them.
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Fred Brackin |
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#9 |
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Join Date: Jun 2013
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You could also go with an alternate history - have us start advancing more rapidly in genetics (possibly with fewer restrictions in play) back around 2000 and having a genegineered crew heading to Alpha Centauri during the 21st Century is easier to justify.
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GURPS Overhaul |
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#10 |
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Join Date: Mar 2008
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If the campaign is going to happen at the other end and you just need background for the ship Forward had an amusing variant. A drug that slows human aging a lot so intersteller travel is possible. It also slows human brains so that during the trip the people are idiots that need to be kept away from the controls by caregiver robots.
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| Tags |
| bio-tech, cryogenic, genetic engineering, hibernation |
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