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Old 07-19-2022, 09:38 PM   #1
Qoltar
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Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
Default GURPS Star Trekking - Help? Assistance?

Greetings again,

Am GM-ing a GURPS campaign again for the first time since 2013, and wow I feel really rusty with the rules and mechanics. However, I can still keep the action or story flowing..

Okay, I have had three game sessions (two and a half?) and things are going "alright" but I feel like I am coasting.

Its "Star Trek" and I want to do ship combat - so I am trying to figure out the old GURPS: Spaceships combat system and how to approximate a Saladin-class destroyer and a typical Klingon D-7 Battle cruiser. The next game session there is very likely going to be a battle.

Oh yeah - the players are the Officers or Department heads of a Saladin-class destroyer named the USS Cochise NCC-530.

The year is 2261 - or 2 years after the current episodes of "Strange New Worlds" and 5 years before the classic Captain Kirk "TOS" stories take place.

I want to run a boarding action where a group of Klingons try to take over the USS Cochise. So of course I feel really out of practice with the combat rules or the way I used to run it so it never felt 'slow' to the players.

There is also the matter of making a decent handful of NPC crew member so the players have detailed folks to command and help out.

That means right now I really good GURPS templates for these races:

Caitians - the cat like race seen a few times - mainly "TAS" and "Lower Decks"

Deltans - Bald race really only seen in "ST:TMP"

Denobulans - Race featured in "Enterprise" but assumed to still part of the Federation in the 2260s

Edoans or "Edosians" - the orange skinned race with three arms and three legs seen in TAS as Lt. Arrex the Navigator

Saurians - The often mentioned race, now finally seen as crew in episodes of "Discovery" and "Strange New Worlds"

The races of Vulcan, Andorians, and Tellarites I am using the Prime Directive templates that are in the GCA.

Hoping to find enough miniatures here and there before our next game session on Sunday July 31.

Any help or suggestions would be much appreciated.

-Ed C.
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Last edited by Qoltar; 07-19-2022 at 11:16 PM. Reason: Adjusting and correcting a few things
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