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#1 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#2 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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More of a problem is that it apparently only works on vampires and bleeders.
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#3 |
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Join Date: May 2015
Location: Brazil
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final rest spell is almost end of the way spell for enemys and PCs!!!!
while dead you can be summomed to answer questions, put on a sour jar, infused in a golen body, resurect, bring back as a undead, posses a diferent body e etc... final rest spell end all this possibilits and can be cast on any remains killed by you or not!!! after a final rest spell only GM FIAT can bring someone back!!! |
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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RAW (because GURPS Magic is badly edited), it's a permanent spell not an instantaneous spell, so you just cast dispel magic and then proceed with necromancy as usual.
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#5 |
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Join Date: Mar 2017
Location: Brazil
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I guess that by "GM FIAT" he meant something like divine intervention - ie a ressurection (or undead) power with the "Cosmic" modifiee
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#6 |
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Join Date: Aug 2004
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Thanks for the many answers. To comment on them en masse:
1) Why not just use acid: In the end, falls and other accidents sound like one of the biggest downsides of acid: there's a pretty good chance of vials breaking. Plus, holy water can have whatever miscellaneous beneficial uses the GM comes up with. (Along with emergency use as drinking water. Mmm, Dei-licious!) Re the idea of using holy water in exorcisms, etc.: Definitely sensible. I recently came up with my own use for holy water & other "clerical consumables" as aids in "cleansing" tasks. Nothing fancy, or original: I just stole the idea from P. Dell'Orto's lovely Spell Components piece in Companion 3, treating consumables like holy water as a college component (replacing "college of spells" with "Turning, Exorcism, and other miscellaneous cleansing tasks"). I'll be tweeting the idea, and follow-ups to it, from tomorrow. 2) Splash vs armor: Thanks, all, for the reminder to reduce armor to 1/5 vs liquid grenades like acid or water. That makes some difference. Even with that, though, there's a problem that a vial of acid or water isn't going to do any damage at all unless the target has DR 3+; otherwise, it breaks on the shield or falls to the ground to break, and Exploits 44 makes clear that "Corrosives and contact poisons must hit a person (not a shield or the ground) to work". So against unarmored Dracula, it seems you really have to open the vial and splash him up close. Sounds easy enough to game – similar to a throw, but really short Range? I don't recall seeing any written rules for this sort of "splash a container of liquid" action, but I'll bet it's somewhere in the system... Another thing about holy water as a weapon is this: Even if you manage to splash Drac with holy water or break a vial on him, 1d-3 dam isn't at all exciting. You'd probably do much better chucking rocks at him. I'm thinking holy water dam vs vulnerable undead should be doubled (or made a neat 1d; close enough), just to make it interesting. Either that, or improvise more fun effects. ("A direct hit! The vampire claws at his face in pain, clearly stunned for a moment.") 3) Extreme resistance: I guess my question stems from the occasional rule that says "You can claim a bonus from A or B, but not both", and for some reason thinking that Higher Purpose + Resist Evil might be such a case. But as far as I can tell they stack just fine, and that's A-OK. The results can be impressive. The undead hunter pre-gen in Companion 3 resists vampiric mental attacks, for example, with Will 15 + 3 for Higher Purpose + 3 for Resist Evil = 21! 4) @ confused: I see, it's the main character in the text interface of a roguelike game. Is this a specific game, though, or a common element in several games? Just curious. 5) Help me put this question to rest: I don't mind the idea that Final Rest has a huge fatigue cost. I'm guessing the intent is that the spell serve as the final, difficult task in the Big Quest to put away the ever-respawning Arch-Villain, Once And For All This Time. Sounds good to me. Given that big cost, I was simply surprised to see the similar-ish Rest in Pieces as a cheap perk. But a close look shows significant differences, and, as far as I can tell, the 1-pt cost seems fine. Thanks, all!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#7 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
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#8 | |
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Join Date: Jul 2006
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Quote:
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#9 | |
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Join Date: Jun 2022
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Quote:
As soon as I did the above the PCs all started carrying one or two vials, several carry whole 'flasks' now since it's basically splashed around liberally when the Cleric starts getting in the weeds with penalties (especially the self-healing spells and checks). The Cleric also went in for an aspergilium 'conversion' on their mace and liberally splashes it around in fights with undead, to make the standard 'after fight' Exorcism easier (in unconsecrated areas undead have a habit of not staying redeaded, so they like to consecrate areas and put all dead and undead to rest properly). |
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#10 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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Quote:
As I said it is "subchristian". By that I mean it is from a weird combination of orthodox (meaning "reasonably sound in doctrine" not big O orthodox meaning, "Greek Rite") Christianity and peasant animism. It is of course heresy to say that a virgin would become a vampire (essentially be damned just because Satan says so) by being bitten by a vampire but vampires being afraid of holy water would be something they are familiar with. That is why the ideas of vampires being intimidated by the icons of different religions does not work. Vampires were made in Eastern Europe and had the context of the lives of peasants who lived their. If for instance they were frightened of golems instead of holy water they would be a different sort of monster.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 07-08-2022 at 08:22 PM. |
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