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Old 06-10-2022, 11:51 AM   #1
Jakob
 
Join Date: Jun 2022
Default Suggestion for someone returning to GURPS

After not really looking at GURPS as a system for about 25 years, I kind of want to give it another try ... I don't yet have players for it, but my online group might actually be willing to humor me at some point.

I'm not quite ready to make the (expensive) dive and buy the 4th Edition Basic Set - I still own the third edition (in German), and feel more or less familiar with the tenets of the system, which should be (hopefully?) enough to make sense of the supplements that interest me, in comination with GURPS Lite. If the supplements spawn a campaign idea, I'll probably buy the current Basic Set.

Anyway, this is the stuff that interests me, and this thread is me asking for further recommendations around them:

GURPS Banestorm - I actually owned this and sold it off without ever reading it, but I will probably buy it again; it just feels interesting (and actually convenient) playing in a fantasy setting where all the earth-isms are actually there because humans came from earth - so no weirdly polytheistic fantasy pseudo-Christianity, but simply christianity, no pseudo-Islam, simply Islam, and so forth. Also, I feel like the setting should be perfect for a Portal Fantasy campaign with normal people from our world going over to Yrth; it would add meaning to the whole portal fantasy thing, because not only can they encounter the relationship between the two worlds, they might also be viewed as potential saviours or threats by Yrthian factions.
For that idea, I would probably look at Banestorm and the Portal Fantasy supplement; I'm not sure whether I'd need Magic and Fantasy, for starters, I'd prefer to avoid them, because I'm really not into buying and reading 4 or 5 books for one campaign idea.

GURPS Horror and Madness Dossier: Horror I simply want to read, the preview looks great. Madness Dossier looks like a great setting idea, though I'm not so much into the idea of high-powered PCs for a horror campaign, and the list of recommended supplements Kenneth Hite provides in the beginning is slightly intimidating (not just Horror, but also 3 different Psionic supplements, Martial Arts and Action!).

GURPS Space - Not so sure about that one yet - I love far-future SF and associate GURPS strongly with it, but I seem to remember having heard that current edition is VERY tech- and maths-heavy, which isn't quite my thing. On the other hand, I would love to read it just for some general thoughts and ideas about SF campaigns.

So, please, cheer me on!
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