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#1 |
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Join Date: Jan 2014
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If you have a really over the top DX, would it be better to make a bajillion Rapid Strikes or one really deceptive attack?
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#2 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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That's an interesting question, from a mathematical perspective.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#3 | |
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Join Date: Oct 2007
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If you have effective skill 16, your chance to crit is 9.3%. So if you can make 10 attacks with effective skill 16 (ie. skill 70 without TBaM/WM or 43 with), you have ~36.68% chance to not land a critical hit ie. ~63.32% chance to land at least one critical hit. 20 attacks @ skill 16 (ie. skill 130 or 73) push it to ~85.8% chance to crit at least once. If the opponent has effective Parry 10 against a single attack, that's a 50% chance they foil the attack. |
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#4 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard
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Bill Stoddard I don't think we're in Oz any more. |
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#5 |
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Join Date: Dec 2007
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Uh-hunh. And what's the reason why you want DX to be that high?
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#6 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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DX, IQ and HT are less readily measured in real-world terms, and values in the 20-30 range are about as high as the game system copes with. DX 500 doesn't make all that much sense. Why do you feel you need numbers that high? "To be on the same scale as ST" isn't really a good reason.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#7 | |
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Join Date: Dec 2021
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#8 |
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Join Date: Mar 2021
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You can model high speeds and reaction times with the right advantages. It's easier to do it that way than the brute-force method of obscenely high attributes. GURPS Powers might help you with that.
Alternatively, you can check out something like Mutants & Masterminds, an RPG built with Superman-level characters in mind. You might find it a better fit for what you're trying to do. |
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#9 | |
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Join Date: Aug 2007
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Trying to remember what i saw on Hunter X Hunter the first special Advantage gained is probably Enhanced Time Sense. The possessor of this can track lightning fast moves and always acts before "normal" humans. Extra attacks probably with the Multi-Strike Enhancement lets users attack with superhuman speed. Altered Time Rate allows for moving and attacking at superhuman speed and generally allows complex multi-part actions to occur in lightning speed. For actual movement at extremely high speeds you'll want Enhanced Move doubling speed with each level probably with Enhancements allowing instananeous acceleration and maneuvering at max speed. You'll need other Powers for damage doing and durability. I know this all seems very complex but your source material is very complex and I know of no other supers system that would handle things more easily.
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Fred Brackin |
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#10 | |
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Join Date: Dec 2021
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| Tags |
| attributes, campaign design |
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