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#1 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
That sounds like fun! The books always make me laugh, because Dr. James White is the name of my father.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#2 | ||
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Join Date: Jun 2013
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As for matching the performance of the ships in the source series (which I haven't read any of, nor indeed do I have any familiarity with), I'd suggest looking at a few of the ships you consider iconic (that is, those that your players will protest if they have markedly different performance than seen in the books) and base the behavior of your drives off of that. This may mean everything using the same drive technology but its efficiency goes either up or down as ship size (and thus the size of the drive itself) increases, or it may mean different technologies used in different applications (which again could be a size issue - maybe the drives used for smaller ships simply don't work on larger ones). And if I wasn't being clear - absolutely, you should just create your own drives if nothing in Spaceships matches the performance you need.
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GURPS Overhaul |
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#3 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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It seems like you just need a design switch that takes s suitable drive type and multiplies delta V by 10x or something per tank.
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#4 | |
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Join Date: Apr 2005
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I'll also have to brush off the Traveller 100-d Limit rule, which makes hyperspace travel impossible within 100 diameters of a large gravity well. It fits well with the setting, since there are multiple references to having to avoid gravity wells when plotting hyperspace courses. My points of reference are: Ships need to travel some distance away from a planet or space station to enter hyperspace. Ships appear to need to accelerate to some fraction of light speed to enter hyperspace. Ships retain velocity, but not vector, when they emerge from hyperspace and need to decelerate if they're close to their destination. For safety and to avoid overshooting, ships jump just a bit short of their destination. Short range hyperspace jumps are tricky. It's easy to end up far from where you intended. At some point, it's simpler and faster to use sublight maneuver drives. |
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| Tags |
| spaceships, ultra-tech |
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