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#1 |
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Banned
Join Date: Aug 2005
Location: Norfolk, VA
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Expertly explained . . . I believe that resolves all of my issues.
Thank you, Dr. Kromm! |
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#2 | ||||
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Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#3 | |
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Join Date: Jul 2006
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Thank you in advance, Dr. Kromm Last edited by fredo1; 07-20-2006 at 05:36 AM. |
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#4 | ||
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#5 | |
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Join Date: Jul 2006
Location: Bologna, Italy
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I treat an ambush or similar surprise situation as a 'partial suprise' only if my players told me in advance that they are expecting that specific kind of danger, or if the surprise situation is predictable given the place they are travelling along, the task they are carrying out etc... otherwise I treat it as 'total surprise'. Example: a group of adventurers are following the tracks of a renegade mercenary troop they were ordered to capture; the leader of the PCs knows that the mercs are aware of being pursued, and that the wood they are walking in is plagued by flocks of blood-sucking bats. If the goup is ambushed by the mercs or attacked by bats this is partial surprise, but if a tiger suddenly leaps in front of them by the bushes, or they are attacked by elf archers, well, this is total surprise to me!
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IMHO, of course [^_°]
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#6 | |
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Join Date: Jul 2006
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#7 |
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Banned
Join Date: Aug 2005
Location: Norfolk, VA
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Everyone has good points, and of course none of them provide concrete answers (it's a matter of taste, seems like). I like Wedhro's method the best, because it is very clean and well-defined, but that doesn't mean anyone else's opinions are anny less valid.
I think that the status of any two parties can be described as on of the five choices below, EXCEPT for planned ambushes! They are a special case. READINESS OF GROUP
Using that list, all the rules for Surprise make sense if you compare the readiness of the two groups. The fuzziness comes when you consider actual ambushes. Ambushes are a special case because it's the one time the would-be attackers have dug in and actually planned a sneak attack on an enemy. I think they should be handled as total surprise if none of the defenders notice the amush before the ambush is sprung, no matter HOW alert the defenders are. If the defenders DO catch the ambush before it is sprung, then you would proceed normally (both groups would be classified then as "Members are all quite wary and strongly suspect that an attack is imminent.") I just answered my own question, I think. |
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#8 |
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Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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In an Amush type situation, surprise doesn't necessarily even come up. The ambushers simply use Wait maneuvers and/or Opportunity Fire. As soon as the PCs enter withing range, the guns start shooting (or the Orcs use Move and Attack maneuvers). Either way, the ambushed party doesn't get to act because this turn, they spent their actions already - they used a Move maneuver to walk into the trap. So the attacker will get a full turn for free (unless thye're spotted, of course) no matter how high the victims reflexes are.
(as an aside, if the ambushed party isn't even aware of the attack - sudden fire from a hidden machine gun encampment - then they won't get Active Defenses, either). In the second turn, the ambushed party may very well be surprised (or not, if liberally equipped with Combat Reflexes or ETS), partially or otherwise. In other words: Turn 1 PCs: walk into a chasm, failing all Per rolls. Orcs: start firing crossbows from their hiding places. PCs don't get Active Defense or any other actionbs - they were busy "walking into the chasm" Turn 2 PCs: check for surprise, if unsurprised, dive for cover Orcs: continue shooting, this time however talking into account Active Defenses for unsurprised targets
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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#9 | |
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Join Date: Jun 2006
Location: Montreal, Canada
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the way I see it, I don't think it would make sense to make sides roll in the case of an ambush, I would make the ambushers win but the ambushees be affected by partial surprise (mental stun but IQ rolls with a +1 per additionnal attempt). I think you make both sides roll in case both groups are surprised to see which side recovers first from surprise. Example : You open a door of a room where you thought it was empty only to come face to face with a group of goblins which weren't expecting you and didn't hear you. Like you too, I don't think it would make sense for the defenders to act before the ambushers. |
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