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#1 |
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Join Date: Feb 2008
Location: The Athens of America
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And to actually address the thread topic...
In my experience with GURPS broad areas of competence works better than narrow specialty. This particularly applies at character creation. In a lot of campaigns (system even has rules for it!!) acquiring a skill takes time and a teacher then points. It is usually easier to increase a skill you actually already possess. Specialty can always be grown with earned cp. If you find youself up against a specialist you can often find ways to move the engagement away from his area and into yours and the more areas of competence you possess the shorter the move. My 2 bits.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#2 | |
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Join Date: Aug 2004
Location: Pioneer Valley
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#3 | |
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Join Date: Feb 2008
Location: The Athens of America
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Quote:
But I am not a knight, YET.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#4 |
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Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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You guys did see this line in the OP, right? "And with this I've considered two fighters of 58 points each(excluding what else they spent points on)." So you who are oh-noing over the lack of Status and whatnot are sort of missing the point. Though that does make it odd to include Wealth in that writeup.
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#5 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#6 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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"In a free-for-all point-spending contest without any commentary on genre, realism, or campaign world, is there any reason to buy anything but combat skill for a gladiatorial pit match against other humans at melee range?" No.. . . etc. The toolkit nature of GURPS absolutely requires that all queries of this kind specify power level, tech level, realism level, genre, campaign focus, etc. Asked in a vacuum, the answer is always "maybe."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#7 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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It's sort of an ongoing problem in generic games: In single-genre games with a lot of implicit and quite a few explicit assumptions like the old Champions game, or any edition of D&D you can ask cold questions about combat effectiveness. In a generic, universal game, you have to provide your GM's campaign prospectus and Rule Zero decisions to get a useful answer.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#8 |
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Join Date: May 2005
Location: Oz
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And this is just as it ought to be. The real game is roleplaying in a genre and setting agreed upon. Setting, power level, tech level, realism level, genre, campaign focus, etc. are primary, and rules are a system to support and facilitate those things, good to the extent that they (the rules) can conform to them (the elements of the game).
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Decay is inherent in all composite things. Nod head. Get treat. |
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#9 | |
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Join Date: Jan 2015
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I feel late to the party but I'd like to add that I would suggest countering the Poor Peasant by throwing a poisoned dart. He has good parry but no Parry Missile Weapons, low Dodge no Block, no armor and has no HT, so he's very vulnerable to poisons and thrown weapons.
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#10 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Then again, I'm famously not a literalist, but an interpretive reader between the lines . . . I give a lot of credence to offhand remarks like that one, and fill in the blanks with what makes sense to me even when it isn't spelled out. I suppose that's why my writing habit of using "e.g." and "etc." a lot drives some GURPS fans crazy: They think my lists are exhaustive when they're very definitely intended as examples. Be warned! I always take it as given that my readers can interpret me and, as a reader, that other writers are similarly extending me the benefit of the doubt. Anyway, I suspect Wealth was included because some gamers deem gear to be part of the character, and gear is bought with Wealth. It's an attempt to assign a point value to gear. Of course, that's rather iffy given that effective gear is often ugly but cheap, while elaborate gear is often ornate but useless . . . and given that in actual play, PCs rapidly accumulate all kinds of stuff that has nothing to do with their Wealth level. Probably for the purpose of this kind of thread, it would be easier to assign an arbitrary point cost to each $X of useful combat gear. Certainly, if gladiatorial pit matches are your thing, you ought prohibit Wealth and ornate gear, and just assign a point-value-equivalent to all weapons and armor.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| combat, optimisation |
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