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Join Date: Aug 2007
Location: Denver, CO
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Assuming a fairly high point-value game, which skills do we think are worth investing lots of points in?
Generally speaking, we see diminishing returns after the 12-14 range unless there are frequently large negative modifiers. So, I was trying to figure out what skills might be worth the extra juice to put skills up to 25 or 30 or higher. Ritual Magic seems like the most obvious choice. If we're using that magic system, many spells have prerequisite count of 10 and getting skill to 20 has real benefits. Weapon skills can also clearly benefit. In melee, there are options and there's your parry. In ranged combat, there's range. So, what else is worth having a skill of 25+‽ |
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| skills |
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