|
|
|
#41 | |
|
Join Date: Oct 2015
Location: New England
|
Quote:
|
|
|
|
|
|
|
#42 |
|
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
|
For my long running campaigns I found it more effective to split the attributes (see “A modest Proposal for The Fantasy Trip” in the TFT Companion p42).
This allowed me to reward the players with regular and meaningful attribute increases without quickly overpowering the system. I think I allowed the secondary attribute of the pair to be cheaper to increase, so Strength was harder to increase than Hit Points/Health, Intelligence was harder to increase than Knowledge, etc. Unfortunately my notes are long gone. I’m not currently running campaign style games but if I was to do so, this is the approach I’d take. |
|
|
|
|
|
#43 |
|
Join Date: Dec 2021
Location: Indiana
|
|
|
|
|
|
|
#44 | |
|
Join Date: Dec 2021
Location: Indiana
|
Quote:
|
|
|
|
|
|
|
#45 |
|
Join Date: Oct 2015
Location: New England
|
Acrobatics has a min. DX of 12 and gives a -1d benefit (+4 DX) to acrobatic feats. Master Pickpocket requires DX of 14 and gives the -1d benefit. Also Master Locksmith. UC talents (DX bonus for kicks).
|
|
|
|
|
|
#46 |
|
Join Date: Dec 2021
Location: Indiana
|
With respect to UC Talent kicks, is the reduction of a minus (penalty) to DX really a bonus?
Last edited by Bill_in_IN; 03-31-2022 at 08:00 PM. |
|
|
|
|
|
#47 |
|
Join Date: Oct 2015
Location: New England
|
Well, how do you go from -4 (UC I) to -2 (UC II)? By adding 2. If that isn't a bonus, what is?
|
|
|
|
|
|
#48 |
|
Join Date: Dec 2021
Location: Indiana
|
While it is an advantage for UC to have less of a penalty, a penalty still exists. A penalty is not a bonus. I see what you're saying but, to me, a bonus is a plus and not a minus.
|
|
|
|
|
|
#49 | |
|
Join Date: Aug 2004
Location: Pacheco, California
|
Quote:
For example: Weapon talents reduce to-hit rolls from 4/DX to 3/DX Boating eliminates save vs fall And talents that require IQ reduce IQ save dice: Alertness, Recognize Value, Detect Traps, etc. The currency here is to buy up DX or IQ then spend precious memory points. None of these are automatic gimmies for high attributes in the same way that bare handed damage automatically increases with ST.
__________________
-HJC |
|
|
|
|
|
|
#50 |
|
Join Date: Oct 2015
Location: New England
|
Taking this approach, one buys the first few UC talents to gain a penalty on kicks, which seems an odd way to look at it.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|