|
|
|
#21 | |
|
Join Date: Jun 2008
Location: Boston area
|
Quote:
|
|
|
|
|
|
|
#23 | |
|
Join Date: Sep 2018
Location: North Texas
|
Quote:
As far as dealing w/ higher stats, the rules already provide a solution for that... add more dice. If you're running games where PCs have adjDX scores in the mid-teens, for example, then it would be reasonable to challenge them w/ opponents who have advanced defensive abilities requiring a 4/DX roll instead of 3.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
|
|
|
|
|
|
#24 |
|
Join Date: Dec 2021
Location: Indiana
|
|
|
|
|
|
|
#25 |
|
Join Date: Dec 2021
Location: Indiana
|
|
|
|
|
|
|
#26 | |
|
Join Date: Dec 2021
Location: Indiana
|
Quote:
The Legacy TFT EXP award system is intellectually dishonest. Instead of trying to fool everyone of us players that must be ASSumed to be stupid by making it mathematically impossible, they should have just said that no human sized character is allowed to go above 40 attributes. That would have been the honest thing to do. Instead, it's like we were gas lighted by politicians. Last edited by Bill_in_IN; 03-21-2022 at 03:57 PM. |
|
|
|
|
|
|
#27 |
|
Join Date: Sep 2019
|
So I know that my opinion is probably in the minority here, but I never saw the problem with "super-powered" characters. One of the things that I don't like about the new TFT is the revised rules for experience points and character growth. I always loved the thought of characters surviving to become "legendary" in some area, whether it was basic attributes or overall combat prowess.
But, nearly all of my play back in the day was solo, so I might not understand some aspect of "attribute bloat" that makes it bad for group play. (insert shrug emoji here) |
|
|
|
|
|
#28 |
|
Join Date: Jun 2019
|
Only one opinion here as well, but from the perspective of two decades of intense group play. And we never saw "attribute bloat" either. Only a couple characters reached the 40 point area, but no further. And we played a couple or three years under the original rule of 100 XP for each next attribute point. Never really understood the fuss about attribute bloat.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
|
|
|
|
|
#29 | |
|
Join Date: Dec 2021
Location: Indiana
|
Quote:
We had a very small group that around or over 50. All others ranged mostly from 32 to the low 40s. There was a few in the mid 40s. This was over a period of over 15 years. As a GM, I had no problem accommodating all of them. Although, I did insist that the super heroes stay out of standard play. I would come up with scenarios just for them. Large scale battles were easy to accommodate all at once. The elites have their way of finding each other on the battlefield especially if the GM makes sure that the NPCs do just that. I believe the Legacy TFT EXP system is lie. They wanted no characters above 40 attributes but were too chicken to write it that way and be accused of being the fun police. So, they made the math do it for them for cover. Of course, we will probably find that the definition of Super Hero will change for each individual. At what attribute total does a character become a Super Hero? Last edited by Bill_in_IN; 03-29-2022 at 07:27 PM. |
|
|
|
|
|
|
#30 |
|
Join Date: Sep 2018
Location: North Texas
|
60 points! Although, once the average attribute score exceeds 15/16, the game changes and there's nothing wrong with that.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|