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Old 03-13-2022, 05:58 PM   #1
Plane
 
Join Date: Aug 2018
Default revisiting Backbreaker from a Realistic instead of Cinematic angle

MA82 has this cinematic technique which struck me as strange since it dips into ST twice, not just for doing swing-crushing damage to the spine but also because the technique itself is based on ST instead of DX.

The strange thing about it is aside from a BLx4 cutoff it doesn't really seem to care how heavy the foe you're picking up is.

It seems like you could rework emulating a realistic backbreaker attempt using Technical Grappling so was curious about thoughts on this.

The most cinematic thing here is all you need to do is setup a normal grapple: it treats picking someone up, reorienting them and then slamming them down onto a knee as being a single attack.

I'm thinking TG could break these down into discrete attacks and if you wanted to combine them in a single second, it'd be either a Combination or Extra Attack to do it.

TG41 (right col) does revisit this but still classes it as Cinematic which I take means Cole wasn't aiming for the most realistic approach even though he shifted the technique basis, swaps it from ST-based to either being HT-based or DX-based (Wrestling skill). I still think this is pretty lumped together though: instead of being something done after a pickup it's done INSTEAD of a pickup.

This doesn't reflect how you might grapple someone, lift them, pause carrying them around for a bit and THEN do a backbreaker, so I think it should be something done afterward.

TG41 (left col) "wrench spine" for example works that way but it only does thrust-crushing not swing-crushing.

It seems like the basic technique here is you lift someone and drop them and they take Fall/Collision damage except you control which part of their body takes it (the spine, instead of random hit location or spreading it around)

Then there's other factors like maybe you don't just drop them but use your arms/core strength pull them down faster than gravity, enhancing the damage.

Part of that also involves the posture change from standing to kneeling I would assume, as you couldn't accelerate them as efficienctly if you weren't dropping down yourself.

This makes me wonder if maybe a realistic approach here would be to treat this like a Judo Throw but with extra penalties allowing it to target a hit location?

You shouldn't be able to easily target spine on a judo throw if throwing them against something flat which is why if there's something thin and pointy (like a chair, or your knee) it should be easier to use that as a lever to target the spine
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Tags
backbreaker, judo throw, pickup, technical grappling, wrestling

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