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#21 |
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Join Date: Jun 2008
Location: Boston area
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In ITL Legacy, one also loses 5 attribute points for revival (ITL 10), so I suppose that Henry had something else in mind.
ETA: Oh, wait, I get it. There is a fiddly difference with losing IQ as opposed to other attributes in Classic that isn't present in Legacy. I'm not sure it matters much and I don't actually anticipate any character in my campaign being revived. I still wonder if Henry was thinking of something else. Last edited by phiwum; 03-12-2022 at 11:43 AM. |
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#22 | ||
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Join Date: Dec 2021
Location: Indiana
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Quote:
Original ITL, Page 5: Quote:
We usually just awarded less EXP when warranted and usually left existing EXP alone. |
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#23 | |
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Join Date: Aug 2004
Location: Pacheco, California
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Quote:
In Legacy (in addition to Amulet of Last Effort), a character can be saved from dying in the first place even at far negative ST values, by Physicker or Healing potions. (Which are therefore much more useful now.)
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-HJC |
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#24 | |
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Join Date: Jun 2008
Location: Boston area
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Quote:
I wasn't aware that Physicker was previously useless once you hit zero ST. It's still a bit much to claim that if you win the battle, you suffer no losses, but so long as you have a physicker, anyone with ST -2 or greater will live and Healing Potions help even more. That must be a big change in gameplay. Of course, depending on the circumstances, a badly injured character may still have a tough time finishing the adventure alive. But, yes, if healing potions and physicker did nothing to a character who was dying in Classic TFT, then that's a huge change and one that softens the effects of combat rather a lot. Last edited by phiwum; 03-12-2022 at 01:36 PM. |
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#25 | |
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Join Date: Dec 2021
Location: Indiana
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#26 |
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Join Date: Oct 2015
Location: New England
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I looked at my copy of Classic era Advanced Melee and the options in there limit Defending to moving 1 hex or shifting, contrary to my (aging) memory.
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#27 | |
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Join Date: Jun 2019
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Quote:
Advanced Melee page 4, under CHANGING OPTIONS, explicitly says: "if you moved 1/2 your MA or less, you may attack, defend, dodge, or drop"First edition Wizard, page 5, said the exact same thing word for word even earlier, in 1978. It wasn't until the Legacy editions those words were removed -- perhaps even omitted by accident. But for 40 years, a figure could move 1/2 its MA and then Defend under the rules as previously written (RAPW).
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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#28 | |
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Join Date: Oct 2015
Location: New England
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#29 | |
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Join Date: Jun 2008
Location: Boston area
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Quote:
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#30 |
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Join Date: Dec 2021
Location: Indiana
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