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#21 |
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Join Date: Jan 2018
Location: Sydney, Australia
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I think the most difficult problem with weapons for the differently-sized is reach. A giant club can, rightly, be used at jab ranges. A giant spear might have the reach of a pike. A halfling weapon would be more likely to be useful in HTH and less useful at longer distances than its full-length equivalent.
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#22 |
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Join Date: May 2024
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I've worked out a set of giant/high St weapons for my campaign
Code:
Weapon Damage St Cost Wt(kg) Giant Broadsword 3d 28 $160 3.0 Giant Bastard Sword 3d+1 30 $200 5.0 » used 2-handed (2h) 4d-2 Giant Two-Hander Sword(2h) 4d-1 30 $240 7.0 Giant Ax or Mace 2d+2 26 $140 4.0 Giant Morningstar 2d+3 28 $180 6.0 » used 2-handed(2h) 3d+1 28 Giant War-ax or Maul(2h) 3d+3 30 $220 8.0 Giant Heavy War-Maul(2h) 4d 36 $260 10.0 Giant Club 2d 26 $30 3.0 Giant “Bastard” club 2d+2 30 $40 5.0 » used 2-handed(2h) 2d+3 30 Giant Two-Hander Club(2h) 2d+4 33 $50 7.0 Giant Spear 2d+1 28 $120 6.0 Giant Pole Weapon(2h) 3d-2 28 $120 6.0 Giant Heavy Pole Wpn(2h) 3d-1 36 $150 8.0 Hero’s Bow (2h) 1d+3 22 $80 2.0 Giant Bow (2h) 2d 28 $100 2.0 Giant Crossbow (2h) 4d 30 $150 8.0 For example, a very strong character using a St 15 battleax would get a +1 damage bonus at St 19, but would not get a +2 damage bonus until St 26 – the six points of Strength above St 20 count as only three points toward the increased damage. Likewise, he would not get +3 damage until St 36 – the four points from St 26 to St 30 give only two points toward the next +1 damage bonus, and the six points from St 31 to St 36 give another two points. Beyond St 36, the character would get an additional +1 damage bonus for every additional 12 points of Strength.
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I was denied tenure at IOU. |
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#23 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
https://forums.sjgames.com/showpost....7&postcount=11
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by johndallman; 10-20-2024 at 03:21 AM. Reason: Remove spam link. |
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#24 | |
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Join Date: Jun 2019
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Quote:
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"I'm not arguing. I'm just explaining why I'm right." |
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#25 |
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Join Date: Dec 2021
Location: Indiana
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I'm glad that this thread spawned decent discussion and I have seen some various ideas in addressing it. When it comes to variations like this, I usually anchor my decision in some sort of historical core. I do admit to bias toward Classic TFT. I haven't seen any suggestions or house rules that are outright unreasonable. This is great for the overall discussion.
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#27 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
My armor rules provide a more flexible and nuanced approach. https://forums.sjgames.com/showthread.php?t=187178 For oversized figures, however, the ST requirement for each armor type logically has to go up. For example, in my framework, CHAIN requires 9 ST to wear effectively. For large 1-hex figures like reptile-men, the ST requirement is 12. A centaur (2-hex) needs 16 ST and a 3-hex giant (who starts with a base ST of 18 in my game) is looking at 21 ST to avoid additional penalties.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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