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#21 |
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Join Date: Dec 2021
Location: Indiana
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#22 | |
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Join Date: Dec 2017
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Quote:
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#23 | |
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Join Date: Dec 2021
Location: Indiana
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Quote:
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#25 | |
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Join Date: Dec 2021
Location: Indiana
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Although, a Wizard with a maul seems like an interesting yet odd combo. LOL! |
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#26 |
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Join Date: Dec 2017
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#27 |
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Join Date: Aug 2004
Location: Pacheco, California
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Quarterstaff: roll at DX -4 to give the foe a saving throw to retain the weapon.
Maul: roll at DX -4 to force the foe to drop their weapon with no saving throw. (As rolling 1 +2 = 3 hits at minumum)
__________________
-HJC |
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#28 | |
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Join Date: Jun 2008
Location: Boston area
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(1) For unarmored or lightly armored opponents, both quarterstaff and maul can be used in an aimed shot, with 3 or more damage resulting in a dropped weapon, no save roll. Both do the same damage, so no real difference. (2) For well-armored opponents, the quarterstaff has the option of using its special disarming attack, which may have a better chance of succeeding. Still, disarm attacks don't come up too often in my games, aside from those aimed at staff-wielding wizards. |
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#30 |
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Join Date: Oct 2015
Location: New England
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No. As has been pointed out a multitude of times, the advanced wizards' staves are not immune to disarming maneuvers. Rather, they are immune to the Drop Weapon and Break Weapon spells and to those results from critical failures on attack rolls.
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