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Join Date: Oct 2004
Location: Austin, TX
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For Car Wars Compendium (PDF from Warehouse 23).
Many vehicles will not have every component listed. If a component is not present, just skip it! Few cars will have both front and rear power plants (motor); many will have no gunner, turret or cargo. and then states... When a weapon penetrates from the front or back, the damage goes to each internal location in order. Only one actual item in each location can be damaged by a single shot. When a weapon penetrates from the side, roll randomly to see which of the three locations is hit. Re-roll for any nonexistent location. A location that is destroyed (such as a destroyed PP) is still a location which damage can hit and pass through. A car with unused space does have a cargo location, even if it doesn’t have any actual cargo. -p41 CW Compendium We are a bit confused. I'm getting back into the game after many many years. So in the case of damage coming through the under body armor a single component would be hit until destroyed, then remaining damage would hit the top armor. In the case of a vehicle design which does have some extra spaces and weight left over, does this mean there exists a cargo hit location? (With no DP, and nothing in it?) Or only if there is something like a passenger stuffed in the trunk or some other scenario defined "cargo"?
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-Mettius Game to live, live to game... and stuff |
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