changing fighting mechanics themselves with homebrews?
Is it bad to have some weird homebrewed rules to the point where I'm changing fighting mechanics themselves? For example, I made it so that when an undead monster like a zombie is meant to roll for unconsciousness, I pretty much make it a death HT, and they roll to exist (And every time they take damage, they roll that again) (+ any death doors they have on top of it)
(So one zombie can get two death rolls at the same time)
Pretty much, I just give undead more than the normal amounts of HP but make it much easier for them to die when they reach negative HP levels.
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