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#1 |
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Join Date: Jun 2013
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Something this made me think of that might help would be that a Grimoire, rather than just giving a static bonus, gives its normal bonus up to a certain final skill level, then is reduced beyond that. Perhaps a typical Grimoire gives its full bonus up to skill 15, half bonus up to skill 20, quarter bonus up to skill 25, and so forth. So, if a character with skill 13 grabs a +4 Grimoire, that's good for +2 to get to skill 15, but then the remaining bonus (+2) gets cut in half (to +1), for an end result of skill 16. For our skill 20 character, that +4 Grimoire has its bonus reduced to +1, for only skill 21 (total 24 with Grimoire+Ritual Mastery+workspace). The idea here would be that, the better you are, the less useful a guide is. More expensive Grimoires that don't suffer any reduction until skill 20 might be available - and they probably require some minimum level of skill to actually make use of, as they contain markedly more advanced information.
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GURPS Overhaul |
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#2 | |
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Join Date: Aug 2018
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#3 |
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Join Date: Oct 2015
Location: New England
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RPM Grimoires are described in Thaumatolgoy: Ritual Path Magic. They give a flat bonus.
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#4 |
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Join Date: Aug 2004
Location: Helsinki, Finland
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Effect Shaping RPM (Pyramid, ~66 or so, Laws of Magic) limits the casters a bit more, as you get penalized on the casting roll by -1 per 10 points of energy that the spell would cost instead of repeated rolls to gather energy. It also makes the power of the caster a bit more linearly related to their skill level.
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
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#5 |
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Join Date: Nov 2015
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Isn't a caster skill limited by 12+magery anyway ? How would someone get in the high 20s range ? A grimoire for +4 (but doesn't that double the required time ?) and a +2 for a specific ritual with a perk.
That's 10-11 energy per attempt on average, and a basic Fireball costs 18. |
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#6 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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#7 |
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Join Date: Sep 2007
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#8 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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It does 20d damage. A character with a similar expenditure of character points (in Patron for example) could get, for example, an RPG-7 for slightly less than the cost of that +4 grimoire. It does 6dx5(10) cr ex plus 7dx2 cr ex (so 24d more, at 66x the range, and it can hit multiple targets). It also could be reasonably acquired within a day, and it only takes four seconds to reload. I'd be more worried about rituals with large scope global effects, than I would be about magical heavy weapons. Even then, most settings would reasonably have a prohibitively large number of wards and other countermeasures that could be assumed to exist, that would render most such castings effectively impossible. Last edited by sir_pudding; 02-09-2022 at 03:04 PM. |
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#9 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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It is SO GOOD to see you posting again, SP! :-)
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#10 | |
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Join Date: Jan 2019
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But I see your point, maybe I was concerned more then I should. |
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| Tags |
| ritual path magic, the laws of magic |
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