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#1 | |
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Join Date: Jun 2018
Location: The Wired
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Quote:
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#2 |
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Join Date: Aug 2004
Location: Seattle, WA USA
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Katana designs compensate for that in part by making the spine thicker, along with other design and manufacturing process considerations.
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#3 | |
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Join Date: Jun 2013
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Quote:
I have heard that some skilled swordsmen specifically used their sword in a manner that was less likely to cause damage. If this is true, it's unlikely to be unique to the katana, and indeed wouldn't be an attribute of a different skill, but more appropriately built as a special Technique. GURPS generally doesn't bother tracking weapons being damaged from use (you can try to hack away at someone in full plate with a straight razor without issue... although you probably won't get through their DR, given such a weapon has low base damage and low MinST). "The Broken Blade" (Pyramid #3/87) does have some optional rules for this, however, so if using those you could come up with a Technique to allow you to avoid damaging your weapon with strong blows. If you want certain weapons to be treated as lower-quality or otherwise more susceptible to this effect, you could certainly do so, but you're adding a lot of complication for probably minimal return.
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GURPS Overhaul |
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#4 |
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Join Date: Aug 2004
Location: Pioneer Valley
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(shrugs) 13 years experience swordfighting, for what it's worth, and my take is that GURPS just isn't granular enough a system to make the difference worth much.
Similar odds pertain to most physical contests, I expect. A baseball outfielder who consistently hits .250 is teetering on the edge of replacement level. An outfielder who consistently hits .300 is a star. An outfielder who consistently hits .350 is going to the Hall of Fame. (Hell, Ted Williams is the only player active in the last century who's approached .350 for his career.) And we're talking a spread in dice odds slightly less than between Skill-13 and Skill-15. In perfect conditions, on the piste, with both parties evenly matched and with similar equipment, the difference might mean one bout in ten.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#5 |
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Join Date: Jul 2006
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Isn't the question more about balance? That's why axe and mace use the same skill - because they are balanced the same way and designed to deliver a similar strike. Granted the axe user has to worry about blade alignment, but the fighting technique is more or less the same as I understand it.
So the baton, presumably, envisions a weapon balanced like a sword and usable with similar techniques. A baton not so balanced, I would guess, is a club. As people have pointed out, things like bokken and wasters blur the line between sword and baton (even if they are training weapons) - and weapons like the single-stick were considered an appropriate training for sword fighting. Also, didn't cane-de-combat, bartisu and similar things borrow heavily from sword fighting techniques ... again, blurring the line between sword and baton? |
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