|
|
|
|
|
#1 | |
|
Join Date: Dec 2007
Location: Shropshire, uk
|
Quote:
But I think it would make more sense to put the main engine in the 'belly' so that gravity and main engine thrust were on the same axis rather than placing the main engine in the 'tail' and having build everything to handle loads in two directions and to reconfigure the ship every time you land or take off. |
|
|
|
|
|
|
#2 | |
|
Join Date: Jun 2013
|
Quote:
__________________
GURPS Overhaul |
|
|
|
|
|
|
#3 |
|
Join Date: Nov 2015
|
If you have fun things like a reaction less drive, a sphere is probably the best design with the engine at the center of the sphere and mounted on gimbals. You could then thrust in any direction, just dependent on how fast your can rotate the drive unit.
|
|
|
|
|
|
#4 | |
|
Join Date: Feb 2016
|
Quote:
It mimicked VTOL craft that we have in real life, such as the V-22 Osprey that the marines use. Multi-vector thrust makes sense even when you hit higher TLs. |
|
|
|
|
|
|
#5 | |
|
Join Date: Aug 2007
|
Quote:
Guesses at how they work mostly center around what's usually called a "grav-ram" that pulls air (and the occaissional human body) through the engine with intense artificial gravity. It obviously has no internal fans or blades. The big engine at the back is for space propulsion only and its' mode of function is utterly mysterious. It does appear to involve that spinning _thing_ in Kaylee's engine room (but it uses no fuel). Rotary motion is important to many forms of spece travel. Possibly a Rotary Reactionless in Spaceships terms.
__________________
Fred Brackin |
|
|
|
|
|
|
#6 | ||
|
Join Date: Aug 2004
Location: U.K.
|
Quote:
Quote:
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
||
|
|
|
|
|
#7 | |
|
Join Date: Jul 2008
|
Quote:
-Star Trek warp nacelles -The 'ship-in-a-hoop' designs you can see in a number of properties but for an easy visual Sword of the Stars human ships have this.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
|
#8 | |
|
Join Date: Feb 2007
|
Quote:
If you're looking for basics: 1. If the ship is rocket-propelled, 'down' is the direction toward the engine. The ship will be laid out internally more like a skyscraper than seaship. Except that 'down' is only that way while the rocket is firing. Then, unless you have artificial gravity tech, the interior is either weightless or you're spinning it, in which case 'down' is toward the outer wall. 2. If the ship is rocket propelled, then the designers will try to make it as light as humanly possible. Literally every milligram of mass they can shave off helps. 3. You mention media examples, and the problem is that in visual media there just aren't many. The reason is that a spaceship built with technology we can envision right now, under our current understanding of physics, looks fragile and clumsy and actually is going to tend to be fragile. Battle means that either you get hit and are destroyed, or they missed and you're fine. Not much in between, and very little margin to maneuver or do much else except hope your weapon gets him before he gets you, and the battle will be at distances where your unaided eyes won't matter. Which is why Star Trek is perversely in some ways more believable than the Expanse. At first glance the latter show uses tech more grounded in the physics we think is real, while ST uses a lot of what we think is impossible magical tech (but keep in mind that nuclear bombs, radios, X-ray machines, spectrographs, etc. are impossible magical tech, too, by the physics of 1822). But the problem is that given the more 'realistic' tech, it's highly improbable that the situations described in The Expanse will come about in the first place. Whereas once you posit the superscience, some of the Trek setting suddenly becomes plausible. What makes for a believable space ship depends on the setting and the intentions of the creator.
__________________
HMS Overflow-For conversations off topic here. |
|
|
|
|
![]() |
| Tags |
| spaceships, spaceships realistic |
|
|