Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-23-2022, 02:10 PM   #1
FeiLin
 
Join Date: Aug 2018
Default BAD or Spikes?

We have a mix of dungeon fantasy and fantasy, in what I hope can evolve into a more open world sandbox mode. For this, I’m looking for a way to handle going off the edges of the graph paper (like improvised encounters or even full blown adventures) in a manner that’s easy and flexible (from a GM perspective), yet sensible and acceptable (from a player perspective).

For this, I’m primarily considering BAD from Action and …With Spikes from Dungeon Fantasy. Say, when the players decide to break into a wealthy noble’s house to steal something I hadn’t planned or even thought they might try.

What’s your suggestions regarding this? When are BAD and …With Spikes suitable or not and what are their strong and weak points, respectively? Are there any other ways? How would you suggest tackling this?
FeiLin is offline   Reply With Quote
 

Tags
bad, …with spikes


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:12 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.