BAD or Spikes?
We have a mix of dungeon fantasy and fantasy, in what I hope can evolve into a more open world sandbox mode. For this, I’m looking for a way to handle going off the edges of the graph paper (like improvised encounters or even full blown adventures) in a manner that’s easy and flexible (from a GM perspective), yet sensible and acceptable (from a player perspective).
For this, I’m primarily considering BAD from Action and …With Spikes from Dungeon Fantasy. Say, when the players decide to break into a wealthy noble’s house to steal something I hadn’t planned or even thought they might try.
What’s your suggestions regarding this? When are BAD and …With Spikes suitable or not and what are their strong and weak points, respectively? Are there any other ways? How would you suggest tackling this?
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