DFRPG Spell Charts
I know I'm not the first person to bring this up, but I find creating wizards in GURPS extremely painful without help from GURPS Magic: Spell Charts. I recently sat down to try to figure out how many places there are where DFRPG's prerequisite chains deviate from GURPS Magic, and the number not only appears to be non-trivial, and there's not a clear pattern to them. There are cases where a spell's prerequisites changed because one of the prerequisites was dropped AFAICT for just not being that useful—but these often leave me wondering why the spell further down the chain was kept (for example, why was Copy kept but not Dye?) There are also cases where spells were made cleric and/or druid only, but again without a clear pattern. Notably, these cases don't match the suggestions in the old "Wizardry Refined" Pyramid article.
So I'm left wondering if anyone ever got around to making a version of Spell Charts for DFRPG, or at least a list of cases where prerequisites have been changed. I've started work on such a project but it looks rather daunting honestly. (I've been going alphabetically and I've gotten as far as "ethereal body".)
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