|
|
|
|
|
#1 |
|
Join Date: Sep 2004
Location: Ashburn, Virginia
|
Hey all,
Just wanted to let whomever is interested that I've been starting to convert some of the GURPS Special Ops templates from 3E over to 4E, including creating some new ones. Feel free to stop by, peruse the posts, and leave comments as desired. Thanks!
__________________
My GURPS Special Ops blog: https://gurpsspecialops.wordpress.com/ |
|
|
|
|
|
#2 |
|
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Good stuff!
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
|
|
|
|
|
#3 |
|
Join Date: Oct 2004
|
It's a great blog. Lots of awesome content there. Thanks for your work!
|
|
|
|
|
|
#4 |
|
Join Date: Nov 2004
Location: Sydney, Australia
|
Just had a chance to look through this - really nice, thanks!
__________________
Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
|
|
|
|
|
#5 | |
|
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Quote:
On wildcard skills - they are are a little too powerful for most campaigns. If you need any help I have spent a ridiculous amount of time converting characters and so have a good idea on how to "translate" templates.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
|
|
|
|
|
#6 | |
|
Join Date: Sep 2004
Location: Ashburn, Virginia
|
Quote:
__________________
My GURPS Special Ops blog: https://gurpsspecialops.wordpress.com/ |
|
|
|
|
|
|
#7 | |
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Quote:
Very nice. Good choice on the wildcard skills. If anyone has those in real life it's the bloody special operators. I was never a fan of all the 3e spec ops skill lists because they were so long. A wildcard at a moderate level cleans the list up and provides a way for the GM to go "Yup! You were trained for that. Roll X." I'm also firmly of the opinion that wildcards at Attribute-1 or less is probably realistic for some people. It's like a Talent, but better. Just not as good as an attribute in some instances.
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
|
|
|
|
|
|
#8 | |
|
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Quote:
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
|
|
|
|
|
#9 |
|
Join Date: Sep 2004
Location: Ashburn, Virginia
|
Thanks everyone for the warm welcome!
Regarding Wildcard talents, I think I'm going to avoid those, as they just feel too cinematic and broad for Special Ops folks (heck, military folks in general). However, I will likely take advantage of the Job Talents (Talents, p.25), as it seems like a perfect fit to bump up several talents without costing an arm and a leg. I'm still trying to dig into it, so happy to hear your experiences and thoughts on it.
__________________
My GURPS Special Ops blog: https://gurpsspecialops.wordpress.com/ |
|
|
|
|
|
#10 | |
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Quote:
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
|
|
|
|
![]() |
| Tags |
| blog, blogs |
| Thread Tools | |
| Display Modes | |
|
|