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Join Date: Apr 2019
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Hi everyone,
I'm statting out a magic item for my game. It's called the "Felfang Amulet", and is a TFT amulet (ie Avert magic) vs four separate types of creature: humans, vampires, zombies, and ghouls. I wanted to gauge how difficult such an amulet was to create, and how much you might expect to buy or sell it for. I've attempted to follow the RAW - please let me know what you think, if I've missed anything, etc. For argument's sake, I'm excluding the amulet mundane cost; let's just say it's a nice looking rock on a rope you sling around your neck.
If I roll an 18 on any of those 12 rolls, the current stage *only* is ruined, and I lose any ingredients and time / ST invested on *that stage only*, and I must start that stage again. By the end of the process, I've spent 12 weeks and 13500sp on ingredients to create my 4-spell "Felfang Amulet". LABOUR COSTS Just for a baseline, I'm looking at the Table of Jobs (ITL pp58-59). Apprentices get 25sp / week, and an IQ17-18 Town Wizard gets 200sp / week. So:
So the total labour costs for the Felfang Amulet are 13,500sp. Coincidentally, that's also the same cost as the ingredients (13,500sp), for a grand total of 27000sp. Of course that's the base price, assuming no DX roll failures or stage "do-overs"; using the Business Sense talent as a guide, I'd say a bunch of PCs without Business Sense would end up selling such an item at 13500sp, or buying it at 54000sp. Let the haggling commence... ;-) Incidentally, the "Price" for an "Amulet vs Creature" on the Magic Item Creation Table (ITLp151) is 3000sp. That number seems to have no relation to the Stage 1 cost above, which is 1800sp. So, I'm guessing the Magic Item Creation Table prices are very much handwavy ballpark figures - this one seems to be figured from a 1000sp / week baseline, but who knows? I don't see it's a problem, except that if I was running a game where PCs were actively creating and selling magic items, I'd probably want to recalculate the Table numbers to reflect the creation rules more closely. In any case, for my own purposes, I think I've worked out that Felfang Amulets aren't going to be growing on trees - setting aside the fact that 27000sp is a fortune, the biggest issue is the requirement for 8 IQ18 wizards to hang out together. My own ballpark demographic calculations suggest that there probably aren't going to be 8 IQ18 NPC wizards in my *whole campaign area*, let alone 8 who are willing and able to work together! The Felfang Amulet is going to basically be one-of-a-kind, a legendary item that was "forged in the mists of time by mighty enchanters", something that should shake the campaign rather than be hanging off a shelf in Ye Locale Magicke Shoppe. Kinda priceless, really. And I must admit I like it like that. ;) Does anyone have any comments? Cheers, Sarah |
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| amulets, demographics, enchantment, magic item creation |
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