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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Ayla from the Children of Earth series is a gadgeteer. She invents the spear thrower, animal taming and flint sparking.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#2 |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Atook from the movie Caveman is a gadgeteer. He invents the wheel, a sedative delivery system, slings, and the treebranch-powered animal snare, and assists in the creation of lever-based weapons, armor, animal-taming, cooking, and fire.
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#3 |
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Join Date: Jul 2007
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And the linkage between sex and reproduction.
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-- Burma! |
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#4 |
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Join Date: Dec 2007
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#5 |
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Join Date: May 2005
Location: Oz
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And horse-riding and the travois. Also, suturing. Besides which she met the woman who invented tanning.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#6 | |
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Join Date: Apr 2005
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Quote:
The series is pretty much required reading for any semi-realistic TL0 Gadgeteer campaign, although Ayla's inventiveness and skill set gets increasingly cinematic as the series progresses. |
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#7 |
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Join Date: Dec 2012
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Thinking about The Flintstones in regard to this concept (because something vaguely like it could perhaps arise from the descendants of the Neanderthal band in the OP). The town of Bedrock is largely a TL(0+7)^ setting, but while some elements are basically sitcom superscience (the TV and phone which are equivalent to the 1960s CE versions, some of the ways animals are used, arguably also the presence of non-avian dinosaurs), some of it is not really that far off from what a Neolithic civilization could have built. The cars are an example: They work better than they should, but wheeled vehicles propelled and braked by the riders' own muscles are plausible at late TL0 (and may explain the proportionally large feet and legs of the men), even if they're ridiculously inefficient for a civilization that has mastered domestication of animals to the degree that the Bedrock Culture has... unless there's some TL0^ superscience advantage to them.
Thoughts?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 02-09-2022 at 01:21 AM. |
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#8 |
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Join Date: Dec 2012
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Thinking a bit more about this bit from the OP. The concept of PC designed (as opposed to player-designed) magic systems is a potentially interesting one. Perhaps mana (or sanctity, or spirits) already exists, and the gadgeteers develop ways to take advantage of it. Perhaps it doesn't, and they superscience up a magic system or systems that won't need it (e.g. psi powers). The question is what would be believable for them to think of (along with what the GM would allow, which is highly variable)?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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| Tags |
| gadgeteer, ice age, low-tech, worldbuilding |
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