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#1 |
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Join Date: Jun 2013
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Can PC's be Zoids? If not, you probably don't need a point cost. There's a partial exception if a PC can have one or more Zoids as personal Allies or Enemies. In that case, however, you have a bit of leeway with points (keep in mind the GM builds Allies and Enemies, not the player), given such characters are meant to be up to 100% (or whatever level you purchase) of the PC's point value, so if we're a little off in our estimate, it's probably fine.
If you still need a point value, I think the only thing you're missing is the rate at which you expect these characters to accumulate injury while involved in an adventure (you don't need to worry about the ones working on the fringes of space or whatever - those probably just have Doesn't Eat and maybe a Quirk that they need to occasionally consume some Zoidpaste or whatever). Note that, given the large gaps in time per -5% for the Mitigator, you can get away with a pretty rough estimate. You said 24 HP sounded about right for the full reserve, from which I'll assume they have Regular Regeneration and have enough on a full tank to heal for a full day. If you expect them to suffer around that much injury or a bit more in a day (again, a day they are involved in an adventure and/or combat), Mitigator: Daily Treatment -60% works. If you expect them to take less than that, but more than 3 HP injury, go with Mitigator: Weekly -65% (24/7=~3.5). If you expect them to take between around 1 and 3 HP per day, go with Mitigator: Monthly -70% (24/30=0.8). If you expect them to only take less than that, Mitigator: Seasonally* -75% (down to ~1 HP injury every 4 days) or Mitigator: Yearly* -80% (down to ~1 HP injury every 15 days) should work. You may wish to apply the inverse to their Regeneration and Regrowth - arguably, Daily would be -40% on an Advantage, while Weekly would be -35%, Monthly would be -30%, etc. This probably gives an excessively-high discount, however (-30% for having to take a drug once a month is rather high); you may wish to look at Power Ups 8: Limitations for ideas of more proper costs. Note here we're using the pricing for time-dependent Mitigators. This is similar to how one makes a "Until [event] occurs" Duration in Ritual Path Magic - the GM figures out how long it's likely to take for said event to occur, then sets the cost of Duration based on that. If the GM expects the event to happen in a year, you pay for 1 year Duration - and even if the event doesn't actually happen for decades, the spell stays in effect until it does (or the magic gets dispelled). *Note I don't think these are RAW, but roughly follow the Day->Week->Month pattern.
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GURPS Overhaul |
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#2 |
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Join Date: Sep 2019
Location: UK
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Until you said that about the Zoids, I was wondering if this was yet another poster trying to play Vampire: the Masquerade but in GURPS! Maybe some of those who've done that could chime in here? Exactly the same scenario, it looks like.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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#3 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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Maybe something like Unhealing with a mitigator and Regeneration with a Trigger?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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| Tags |
| regeneration, vitality reserve |
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