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#1 |
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Join Date: Sep 2017
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For immersive reasons in my setting, I need to have a real world equivalent to damage values (or something that looks like it).
I am thinking taking the damage necessary to pierce thought something and take this value and compare to the value in N to do the pierce the same surface. To blunt damage, maybe I could use bend instead of pierce thought? To cutting damage... Have no Idea. Other type of damages like poisoning I don't know if I can have something, but I can say that it would be as destructive than piercing thought a certain surface? Any suggestions? Do you think this would work? |
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| Tags |
| damage |
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