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Join Date: Oct 2015
Location: New England
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The Fantasy Trip Line Editor
Join Date: May 2021
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Even if a character does get thrown in a jail and manages to get out by any means, that's an interesting situation that can lead to fun and interesting play! As a GM, I would provide only the amount of resistance that I thought (or determined by random rolls) was present. Player characters doing unexpected and unruly things that make use of their abilities, and the situations they lead to, is what the game is about. Ok, they broke down the door... what happens next? All sorts of interesting things could happen! IF they get caught again, and what you determine should happen is the guards would put them in a more secure cell, well, there will certainly be more secure cells somewhere. They might have the village blacksmith provide some heavy chains, or just use a lot of rope to very securely tie the prisoner up, or have a posse of villagers guard the prisoner as they march him to the nearest fort or town with a better jail. But there will be proper cell doors that would need many more dice to break down, and that have round-the clock guards with weapons who will be a problem for unarmed prisoners trying to escape. Quote:
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More capable PCs will often be able to defeat opponents that would have been challenging before. But the risk won't entirely go away. Surviving will still depend on effective play, avoiding extremely dangerous situations, and good fortune. And players tend to naturally take on more dangerous and difficult situations, when their characters are more capable. Quote:
Of course, a visibly strong party will tend not to get attacked by opponents that realize they're weaker, and may attract the interest of stronger and more capable foes, especially if the PCs are known to have a lot of gold or magic items. And NPCs who realize the PCs are very powerful may tend to flee and go warn others, which can tend to naturally result in a powerful party ending up facing larger and/or more capable groups of foes. PCs who do notable things may tend to get noticed and develop reputations and enemies that lead to more challenging opportunities, challenges and foes. Powerful people and organizations may want to employ a strong PC group, and assign them some difficult missions. Others may have known the people the PCs have defeated, and want revenge. Or they may just want to relieve the PCs of their loot and magic items, or to strike first so they don't end up the PCs' next victims. |
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#3 | |
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Join Date: Sep 2018
Location: North Texas
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Assuming the character survives long enough to achieve it (which I have my doubts about), then yes, an adjDX 20 archer should hit almost every time he shoots at your low-to-average tier targets especially within a few megahexes. These opponents probably wear none-to-moderate armor and will drop like flies before the exceptional skill of your bowman. Smarter foes will choose to DODGE requiring a 4d roll to hit, making it a bit harder on your archer, but to level the playing field even more, the shooter should be faced by strong opponents in head-to-toe heavy armor and shields. The archer will be forced to make 'aimed shots', preferably at the head, for -6 DX per shot in order to deal any meaningful damage. And that's just using RAW and no magic (REVERSE MISSILES would be especially deadly to your archer). If you open the door to a few logical house-rules like a master martial artist whose Evade ability allows them to DODGE just as well as they can DEFEND (5 or 6 dice to hit) or shields that provide cover rather than armor, you can create even more interesting and challenging encounters for all levels of play.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 09-14-2021 at 05:46 PM. |
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#4 |
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Join Date: Aug 2004
Location: Pacheco, California
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I have an online scenario showing how impossible it is for a wizard who starts at IQ 17 to survive, even with the +3 to hit of the higher level staff spells here:
https://www.hcobb.com/tft/necropus/
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-HJC |
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