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#1 |
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Join Date: Aug 2021
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Hello,
I am enjoying Martial Arts but I have a doubt about styles and the optional traits. I understand that skills are depending on "setting" if they are requested or not, but about advantages and disadvantages, how do they work? Do characters taking the styles automatically and for free taking those advantages and disadvantages, or are something to eventually add as of the skills, increasing the cost of the overall style? In case the advantages are something that come for free learning the style, isn't it a huge advantage in term of points spending? |
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#2 |
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Join Date: Jul 2008
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Nothing is ever, ever 'for free'.
Those are just suggested traits a practitioner of the style might have. That's all. Maybe if you need a justification for someone adding those traits, practicing a style for which they are mentioned could be such a justification.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: May 2007
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If your GM insists on an in-universe justification for specific training before you spend your points, the optional traits can help provide guidance as to what's available.
__________________
I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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#4 |
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Join Date: Aug 2021
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Thanks.
I was just overcomplicating myself xD So one pays for the familiarity and needed skills, the optional traits for the campaign and gains the techniques? Last edited by Hrafnagudh; 09-07-2021 at 03:56 PM. |
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#5 |
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Join Date: Dec 2012
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You don't need to buy the optional traits, that's why they're optional (though yes, some campaigns do make some optional traits Required or Recommended). You buy the required skills and get the techniques that default from them at default level (and should probably buy up one or more of the techniques that you're going to use a lot, especially if it has a high penalty). You decide for yourself whether to get the optional ones, as long as they haven't been switched to required.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#6 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
You can efficiently buy one Hard technique, or one Hard and one Average, or three Average. Raising one Hard technique gives you a distinctive specialization as a character, which seems about right.
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Bill Stoddard I don't think we're in Oz any more. |
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#7 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
The "cost" of a style is just a shorthand for a point for Style Familiarity, plus a point in each of the style's skills. When you have bought all of those things, you have the style. Of course, you'll probably want to spend more points on some of the skills, maybe buy up a technique or two and consider buying some of the optional traits. Just as it's perfectly possible in GURPS to be a magician with no combat magic, it's equally possible to be a martial artist who isn't much good at serious fighting. It's part of being generic and universal.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#8 |
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Join Date: Jan 2006
Location: Ottawa, Canada
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On a role-playing/world-building front, Optional Traits are also a nice way to make different "schools" (use appropriate term for given style) within a style.
Both Master John and Master Jane might teach the same style at their respective schools, but the students of the two schools will learn slightly different techniques or put more emphasis on certain things over the other. For example, Master Jane's school might not care much about the ancient traditions of her style and focus much more about self-defense and full-contact sparing giving most of her students the "Optional" advantages of Combat Reflexes and High Pain Threshold, while Master John may be much more traditional and insist that all of his students learn the "Optional" Language, Meditation skill and Philosophy skill. The GM can accentuate the differences between schools of the same style by sliding different optional traits from the style's list of optional traits into their curriculum (effectively making them required for that school, but not necessarily for the style writ-large) |
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| Tags |
| martial arts, styles |
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