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#61 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Yeah, though if it takes 30 seconds to blow up no-one is gonna be surprised.
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#62 | |
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Join Date: Aug 2007
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Laser pistols and rifles were also decently common and Gurps makes those TL10. Of course slugthrowers were more common but a TL for building "needlers" is also higher than 8. There were mltiple sources for 'Mech weapons too.
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Fred Brackin |
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#63 | |||
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Again, this was a post-apocalyptic setting. And the Star League made stuff to last. None of this planned obsolescence in their military gear. Sure, you may have a militia equipped with Star League-era laser rifles, but they sure didn't make them, or even know how to maintain them other than blowing the dust out. If one broke, it was gone. BattleTech was a strange bird. Quote:
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#64 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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I just noticed that my (barley legible) 1st printing MechWarrior 1st Edition book actually says "20st Century," and all my other copies say "21st Century."
Hmm, I wonder if that was supposed to be 21st Century all along. That is not the only discrepancy I've seen between printings though. |
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#65 |
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Join Date: Mar 2013
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I'm pretty sure that most worlds, at least in the IS, have access to 80's technology, so TL7. I'd say make that beyond that BT has named TL's of Age of War, Star League, and Clan.
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#66 | |
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Join Date: Aug 2007
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A quick Google has tanks with autoloadign main guns (which is sort of like a BT "autocannon") starting with the T-64 but with that model being not fully reliable. I doubt any BT world that can produce simple autocannon-armed tanks is producing anything less capable than a fully developed T-72. So I'd go with TL8 (which is where real world tech stood when BT was first published).
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Fred Brackin |
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#67 |
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Join Date: Feb 2005
Location: Panama
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I always thought that BT at that age was something like a mix of TL's.
For some things it is TL8 and for some it is TL7 or less. Sensors are very low tech, as well as computers, but weapons are super tech. Even the planets with functional SL factories and academies. Battletech is like steampunk and other retro-futuristic settings, it's just 1980's retro-futurism instead of 1880's (in the case of steam punk). Most worlds during the time may be TL8 in weapons, TL9 in armor (I think the "advanced" ablative armor in Battletech is kind of TL9, but personal armor is mostly TL8 or less) and TL6 in sensors and TL7 in targeting systems and comms. |
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#68 | |
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Join Date: Jul 2008
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Also, they're certainly not TL6 in sensors. TL6 sensors would be completely useless for detecting battlemechs in terrain. My High Tech is a little mixed on whether RADAR is TL6 or TL7 but even early TL7 radars couldn't handle picking up ground vehicles. Night-vision and thermographic systems are also TL7. TL6 barely has 'sensors' to speak of besides SONAR.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#69 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#70 | ||
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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The main issue you're all forgetting is that BattleMechs are ultratech. The rest of the world isn't. Most of the population doesn't live at high-tech, they lived at relatively mundane tech. After seeing Firefly I felt that was a good way of showing the Inner Sphere. Some really high ultratech but the vast majority of stuff was low-tech easily-sustainable.
Early 20th century would be TL5~6. I would call WWII-era "mid-20th century." You're welcome to play however you want, but as other quotes have pointed out, BattleTech wasn't a high-tech setting until they started retconning it for the Clans/post-clan invasion. If you lived on an agro world, you probably were TL5, if not TL4 with TL11+ Agromechs working along side you. From Lostech: Quote:
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| Tags |
| battletech, heatsinsk, mechwarrior |
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