Are there any supplements that have revisited GURPS attributes?
I've done a cursory bit of research, looking to see if there were any publications or splatbooks that looked at changing the attributes GURPS characters are founded on. I didn't come up with anything, but considering the ridiculous amount of GURPS material out there, that isn't really saying anything.
I wouldn't mind checking out an alternative to the current Attribute system, ideally to curtail the ease at which a character with a high attribute can "Take 1" in a bunch of skills and be incredibly effective. It always seemed a little... unbalanced.
Maybe this is as much a Skills question as an Attributes one?
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