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#21 |
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Join Date: Nov 2014
Location: Odense, Denmark
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It is kinda disappointing how much of the Companion appears to be recycled material from pyramid magazines I already own. I hope there will be some actual new content that will justify a pledge for me, although it probably won't ship to Europe...
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#22 | |
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Join Date: Dec 2004
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#23 | |
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Join Date: Aug 2004
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As for that Companion 3: Hm, as people are pointing out, it does indeed appear to tackle some topics covered in Pyramid. Which is a legit thing to do (what with DFRPG being its own game, deserving stuff created or revamped expressly for it); the stuff should be great for DFRPG-only newcomers who don't own libraries of Pyramid and GURPS stuff. As for pleasing us GURPS hands, I'm fully optimistic that any "recycled" material will have enough updating to make it worth a look. We'll see...
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#24 | |
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Join Date: May 2010
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#25 | |
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Join Date: Jan 2008
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The combination of Create Animal and Rider Within should not be underestimated in a world where invisible jellies lurk in dungeons just waiting for an unsuspecting fighter to walk into them. Frostbite, Lightning and Spark Storm are all decent attack spells anywhere. Windstorm does a good job of protecting PCs from stuff like Horde Pygmy blowguns to the face or eyes, and can be usefully stacked with other penalties like Darkness or Pollen Cloud or bad footing or grappling or injury shock or Move and Attack penalties to deny many enemies even the ability to hit random hit locations or the torso. Resist Lightning is useful both against friendly fire (see: Spark Storm) and several nasty monsters. Ditto Resist Cold. Not having many animals around when you go in the dungeon is less of an issue if you used Beast Seeker, Beast Summoning, and/or Beast Link to set things up before you went in the dungeon. Works even on giant or dire animals--there's absolutely nothing wrong with being able to summon (via Beast Link) an Acid Spider, Slugbeast, Slorn or Electric Jelly in your hour of need, especially if you have the right advantages to control them when they get there (or at least hide from them or run from them). And of course there's good old Shape Earth (pit-digging, wall-moving), Seek Earth (a.k.a. Locate Gold), Entombment, and Earthquake. Druids are not as versatile as wizards but are still far from useless indoors. Last edited by sjmdw45; 10-19-2022 at 03:08 PM. |
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