|
|
|
|
|
#1 |
|
Join Date: Aug 2018
|
B64 talks about it lingering for 3d seconds. I was wondering if you had a large creature (say they're 100 hexes long) slithering through slowly and the portal closed when they were only halfway through: what happens to them? Do they get chopped in half, expelled to their new destination, pushed back to their original destination?
Or maybe I'm wrong assuming you actually do walk through these things over time and it's more of a "I touch it and instantaneously all of me ends up at the destination" so a "halfway" situation never comes up? If we apply this to Warp though (as Powers allows) with the Hyperjump limitation (B98) then there's a definite time-delay: if for example you're going light-speed (-50%) then if you travel the minimum distance (a light-second) there's a 1-second delay between when you begin your warp and end up at the destination, so that probably applies to a Tunnel too... wouldn't that mean you spend 1 second in the tunnel between destinations? If it were possible to interrupt a normal Hyperjump I'd assume you stop halfway... so if you were traveling 2 light-seconds and someone Neutralized the warp after 1 second, you'd only have travelled one light-second... Is that how Tunnel should also work, for simplicity? IE just creates a "if someone touches this they warp/jump too" rather than "literally creates a physical tunnel" ? Powers 147's Create Gate is a little weird in this respect... it's +40% (gate appears AFTER using Jumper, as opposed to +100% where it appears BEFORE) which is used to give a "must step" to the user (this is built into the +100% so you couldn't select it) but I guess it doesn't really matter WHERE you step except for determining the hex at which the gate appears. It's also interesting how that also applies to those who use it. |
|
|
|
|
|
#2 | ||
|
Join Date: Sep 2004
|
Quote:
Quote:
|
||
|
|
|
|
|
#3 |
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
It doesn't. If you want to do damage with tunnels then add an appropriate innate attack with linked.
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
|
|
|
|
|
#4 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
GURPS lacks a firm rule against powers having rare side effects, so GM call. If allowed to do damage, a reasonable rule of thumb would be to treat it an alternate ability.
|
|
|
|
|
|
#5 |
|
Join Date: Aug 2018
|
This is more along the lines of "I accidentally risk harming myself and my allies" than "I intentionally use this to harm enemies" though.
|
|
|
|
|
|
#6 |
|
Join Date: Aug 2004
Location: Helsinki, Finland
|
This is basically a world-builder's decision. If it's a world-premise that closing portals split things in half, then yes.
__________________
[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
|
|
|
|
|
#7 |
|
Join Date: Dec 2007
|
It's far more likely to harm pursuing foes than your allies. For one thing you could in fact keep the tunnel open by just doing it again if, say, you wanted to march an army from Earth to Narnia.
|
|
|
|
|
|
#8 |
|
Join Date: Apr 2005
|
Sort of the way that gates are portrayed in the "Rick and Morty" cartoons, where opening gates in built-up areas or near other people has the potential to cut people or things in half.
|
|
|
|
|
|
#9 | ||||
|
Join Date: Jun 2013
|
Quote:
Quote:
Of course, if you're willing to do away with the absolute nature of it, you could build it on a more sane budget if it basically does some set amount of cutting damage, and if this fails to sever, the target gets pulled through/pushed out, as above. Quote:
Quote:
__________________
GURPS Overhaul Last edited by Varyon; 08-02-2021 at 08:55 AM. |
||||
|
|
|
|
|
#10 | |
|
Join Date: Sep 2004
|
Quote:
Of course if the GM wants to provide it, I wouldn't worry about trying to build it as a power. The portal weapon just becomes equipment. |
|
|
|
|
![]() |
| Tags |
| create gate, hyperjump, jumper, tunnel, warp |
|
|