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Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
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Part 1
Just to take a break from working on the details of my non-DF campaign, here's some more DF content! A cool idea that's been explored before is the Evil PCs campaign, where you play the opposite of heroics and do all the fun naughty stuff. Alternatively, a Suicide Squad-esque DF campaign would be fun too. Stranger still, a party of PCs all with varying tastes in morals would be quite intriguing... a "Avengers assemble!" scale of impending doom where the heroes of Good and the villains of Evil must band together to even stand a chance against the threat of The Unthinkable Eldritch Horrors. The iconic Evil Wizard is the Lich. What I've got here is a worked example of what a Lich PC (or NPC too, he'd make a very fun villain) might look like for a DF game. I've included some really cool Evil Wizard stuff too; unlike the Evil Cleric and Unholy Warrior whose powers are granted by the Bad God, the Evil Wizards abilities are fueled by pure Evil, assumed to be a tangible force of nature itself which I think is appropriate to the genre. Oswald the Violet 250 Points Primary Attributes: ST 10 [0]; DX 12 [40]; IQ 16 [120]; HT 11 [10]. Secondary Characteristics: Damage 1d-2/1d BL 20 lbs. HP 10 [0] Will 16 [0] Per 15 [-5] FP N/A [0] Basic Speed 6.00 [5] Basic Move 7 [5] Advantages: Doesn’t Breathe [20] Doesn’t Eat or Drink [10] Doesn’t Sleep [20] Immunity to Metabolic Hazards [30] Injury Tolerance (No Blood; No Brain; No Eyes; No Vitals; Unliving) [40] Intuitive Cantrip (Aid) [1] Limited Energy Reserve (Black Magic) 24 [24] Magery 6 (Limited Energy Reserve (Black Magic) Only, -80%) [17] Protected Power (Magic) [5] Psychic Guidance (Lightning) [1] Signature Gear (Crystal Ball, 2”) [1] Disadvantages: Appearance (Monstrous; Universal, +25%) [-25] Fragile (Brittle) [-15] No Sense of Smell/Taste [-5] Sense of Duty (Adventuring companions) [-5] Skinny [-5] Social Stigma (Dead) [-20] Unhealing (Partial; Magical healing only) [-20] Vulnerability (Crushing x2) [-30] Wealth (Dead Broke) [-25] Weirdness Magnet [-15] Quirks: Attentive [-1] Broad-Minded [-1] Cannot float [-1] Eccentric [-1] Insensitive [-1] Proud [-1] Features: Affected by Pentagram and True Faith. Detects as Evil. May heal via spells or by being drenched in healing potion. Unaging. Languages: Common (Native) [0] Elvish: Spoken (None)/Written (Native) [3] Dwarvish: Spoken (None)/Written (Native) [3] Goblinish: Spoken (Native)/Written (None) [3] Skills: Alchemy-15 [4] Architecture-15 [1] Cartography-15 [1] Diplomacy-15 [2] First Aid-16 [1] Hazardous Materials (Magical)-15 [1] Hidden Lore (Magical Writings)-15 [1] Leadership-15 [1] Occultism-15 [1] Research-15 [1] Savior-Faire (High Society)-16 [1] Scrounging-15 [1] Speed-Reading-15 [1] Stealth-12 [2] Strategy-15 [2] Tactics-15 [2] Teaching-15 [1] Thaumatology-19 [1] Writing-15 [1] Spells: Air Vision-20 [1] Analyze Magic-20 [1] Apportation-20 [1] Aura-20 [1] Continual Light-20 [1] Counterspell-20 [1] Create Air-20 [1] Deflect Missile-20 [1] Detect Magic-20 [1] Dispel Magic-20 [1] Divination (Crystal-Gazing)-20 [1] Earth Vision-20 [1] History-20 [1] Identify Spell-20 [1] Iron Arm-20 [1] Itch-20 [1] Lend Energy-20 [1] Light-20 [1] Lightning-20 [1] Lockmaster-20 [1] Mage Sight-20 [1] Missile Shield-20 [1] Mystic Mist-20 [1] Pain-20 [1] Purify Air-20 [1] Recover Energy-20 [1] Resist Pain-20 [1] See Secrets-20 [1] Seeker-20 [1] Seek Earth-20 [1] Seek Magic-20 [1] Shape Air-20 [1] Shape Earth-20 [1] Share Energy-20 [1] Shield-20 [1] Spasm-20 [1] Steal Energy-20 [1] Steal Vitality-20 [1] Stench-20 [1] Trace-20 [1] Umbrella-20 [1] Walk on Air-20 [1] Equipment: • Crystal Ball, 2” [Robe] $20, 0.3 lb. • Worn Short Boots [Feet] DR 1*. $0, 3 lbs. • Tattered Violet Robe [Torso, Arms, Legs] $0, 1.2 lbs. Last edited by Tymathee; 06-27-2021 at 05:02 PM. |
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| Tags |
| dungeon fantasy, lich, wizard |
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