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Old 06-27-2021, 04:50 PM   #1
Tymathee
 
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Join Date: May 2021
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Default [DF] Lich PCs in DF - Oswald the Violet

Part 1

Just to take a break from working on the details of my non-DF campaign, here's some more DF content!

A cool idea that's been explored before is the Evil PCs campaign, where you play the opposite of heroics and do all the fun naughty stuff. Alternatively, a Suicide Squad-esque DF campaign would be fun too. Stranger still, a party of PCs all with varying tastes in morals would be quite intriguing... a "Avengers assemble!" scale of impending doom where the heroes of Good and the villains of Evil must band together to even stand a chance against the threat of The Unthinkable Eldritch Horrors.

The iconic Evil Wizard is the Lich. What I've got here is a worked example of what a Lich PC (or NPC too, he'd make a very fun villain) might look like for a DF game. I've included some really cool Evil Wizard stuff too; unlike the Evil Cleric and Unholy Warrior whose powers are granted by the Bad God, the Evil Wizards abilities are fueled by pure Evil, assumed to be a tangible force of nature itself which I think is appropriate to the genre.

Oswald the Violet
250 Points

Primary Attributes: ST 10 [0]; DX 12 [40]; IQ 16 [120]; HT 11 [10].

Secondary Characteristics:
Damage 1d-2/1d
BL 20 lbs.
HP 10 [0]
Will 16 [0]
Per 15 [-5]
FP N/A [0]
Basic Speed 6.00 [5]
Basic Move 7 [5]

Advantages:
Doesn’t Breathe [20]
Doesn’t Eat or Drink [10]
Doesn’t Sleep [20]
Immunity to Metabolic Hazards [30]
Injury Tolerance (No Blood; No Brain; No Eyes; No Vitals; Unliving) [40]
Intuitive Cantrip (Aid) [1]
Limited Energy Reserve (Black Magic) 24 [24]
Magery 6 (Limited Energy Reserve (Black Magic) Only, -80%) [17]
Protected Power (Magic) [5]
Psychic Guidance (Lightning) [1]
Signature Gear (Crystal Ball, 2”) [1]

Disadvantages:
Appearance (Monstrous; Universal, +25%) [-25]
Fragile (Brittle) [-15]
No Sense of Smell/Taste [-5]
Sense of Duty (Adventuring companions) [-5]
Skinny [-5]
Social Stigma (Dead) [-20]
Unhealing (Partial; Magical healing only) [-20]
Vulnerability (Crushing x2) [-30]
Wealth (Dead Broke) [-25]
Weirdness Magnet [-15]

Quirks:
Attentive [-1]
Broad-Minded [-1]
Cannot float [-1]
Eccentric [-1]
Insensitive [-1]
Proud [-1]

Features: Affected by Pentagram and True Faith. Detects as Evil. May heal via spells or by being drenched in healing potion. Unaging.

Languages:
Common (Native) [0]
Elvish: Spoken (None)/Written (Native) [3]
Dwarvish: Spoken (None)/Written (Native) [3]
Goblinish: Spoken (Native)/Written (None) [3]

Skills:
Alchemy-15 [4]
Architecture-15 [1]
Cartography-15 [1]
Diplomacy-15 [2]
First Aid-16 [1]
Hazardous Materials (Magical)-15 [1]
Hidden Lore (Magical Writings)-15 [1]
Leadership-15 [1]
Occultism-15 [1]
Research-15 [1]
Savior-Faire (High Society)-16 [1]
Scrounging-15 [1]
Speed-Reading-15 [1]
Stealth-12 [2]
Strategy-15 [2]
Tactics-15 [2]
Teaching-15 [1]
Thaumatology-19 [1]
Writing-15 [1]

Spells:
Air Vision-20 [1]
Analyze Magic-20 [1]
Apportation-20 [1]
Aura-20 [1]
Continual Light-20 [1]
Counterspell-20 [1]
Create Air-20 [1]
Deflect Missile-20 [1]
Detect Magic-20 [1]
Dispel Magic-20 [1]
Divination (Crystal-Gazing)-20 [1]
Earth Vision-20 [1]
History-20 [1]
Identify Spell-20 [1]
Iron Arm-20 [1]
Itch-20 [1]
Lend Energy-20 [1]
Light-20 [1]
Lightning-20 [1]
Lockmaster-20 [1]
Mage Sight-20 [1]
Missile Shield-20 [1]
Mystic Mist-20 [1]
Pain-20 [1]
Purify Air-20 [1]
Recover Energy-20 [1]
Resist Pain-20 [1]
See Secrets-20 [1]
Seeker-20 [1]
Seek Earth-20 [1]
Seek Magic-20 [1]
Shape Air-20 [1]
Shape Earth-20 [1]
Share Energy-20 [1]
Shield-20 [1]
Spasm-20 [1]
Steal Energy-20 [1]
Steal Vitality-20 [1]
Stench-20 [1]
Trace-20 [1]
Umbrella-20 [1]
Walk on Air-20 [1]

Equipment:
• Crystal Ball, 2” [Robe] $20, 0.3 lb.
• Worn Short Boots [Feet] DR 1*. $0, 3 lbs.
• Tattered Violet Robe [Torso, Arms, Legs] $0, 1.2 lbs.

Last edited by Tymathee; 06-27-2021 at 05:02 PM.
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dungeon fantasy, lich, wizard


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