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#1 | ||
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Join Date: Aug 2004
Location: Wellington, NZ
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Given more time attaching sheet metal to the sides (including skirts to protect the running gear) is pretty straightforward. Remember, for trains adding weight to passenger cars isn't going to affect it much unless you've only got a small engine intended to light passenger trains. Quote:
The big vulnerability of an armed and armoured train is of course the tracks - remove a section of track or seriously warp it and the train is stopped, possibly catastrophically if it didn't notice the break in time and ran into it.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#2 |
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Join Date: Aug 2004
Location: U.K.
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Yeah. Armouring a train to badass fighting vehicle levels should be entirely feasible. But in the end, if the enemy can get a couple of guys onto the track with a barrel of black powder or crowbars and an uninterrupted half-hour to work, or can zero artillery onto it, then all the armour in the world isn't going to get your train anywhere.
And stopping civilian trains on regular runs is often easy. Change the signals to red by hand.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#3 | ||
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Join Date: Jul 2008
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Basically, all you need to waylay a train is the standard bandit barricade: block the road and set up all your shooters to cover where the target will have to stop.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#4 | |
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Join Date: Sep 2007
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GMs are going to need some fragile MacGuffins if they want to avoid complete mayhem. |
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#5 | |
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Join Date: Mar 2008
Location: The Kingdom of Insignificance
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As a former railway signaler, my first thought is in regards to the implications of the damaged rail line and/or bridge. The train may be looted etc, but what was once a transportation route is now a dead end. And that's going to **** off a lot of folks. My two pence worth of firewood.
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It's all very well to be told to act my age, but I've never been this old before... |
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#6 | |
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Join Date: Jul 2008
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Lots of reasons you might not want to though. As Luke Bunyip notes, that's a pretty serious piece of destruction, though if you didn't destroy a bridge in the process the track damage chould be a fairly fast fix. Point is, you might draw more heat for mass murder and major destruction of property and infrastructure than just for some armed robbery. Or you're trying to kidnap a passenger and they're no good to you dead. Or in weird RPG stunts maybe you really are trying to steal the train itself. Usually that doesn't make a lot of sense, because anywhere you can take it is somewhere its owners can readily follow. Maybe if you're planning to use it to sneak past a checkpoint, or to ram a terminal...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#7 |
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Join Date: Apr 2013
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#8 | |
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Join Date: Nov 2004
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#9 |
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Join Date: Sep 2019
Location: UK
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If you're looking for ideas about things that might happen to a train going through the wilds, and how people might attempt to defend themselves against them, there's the train journey from San Francisco to New York in Around the World in 80 Days. It covers several chapters, and fully lives up to the title of one of them:
"IN WHICH CERTAIN INCIDENTS ARE NARRATED WHICH ARE ONLY TO BE MET WITH ON AMERICAN RAILROADS".
__________________
Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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#10 |
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Join Date: Dec 2017
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The challenge with a train is the tracks. One adventure for the old Twilight 2000 game had people traveling across the ruins of Poland in a steam train. Among other things, it was necessary to have a few cars with materials to repair the tracks. (At one point, we had to resort to pulling up track behind us to lay track in front of us, as the existing rails had been taken by locals to build an ironclad.)
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| Tags |
| old west, railroad |
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