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Old 06-26-2006, 04:33 PM   #1
Gudiomen
 
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
Default Fire College. Conversion to Advantages.

After noticing a lot of people tackling this issue, and having myself run into several issues with the conversion. I figured we could gang up on the magic system to fully convert it into traits (advantages). I'm going to start with the Fire College, not exactly sure why... but what tha hell...

The purpose is to not rely at all on Magery, so while Fixed Magery and Single Spell Magery may very well work for this sort of thing (there are a number of other ways to adress the issue) our purpose is not to rely on them. Effectively they should be powers and self-contained, not needing any other trait. They will, by definition, defy the prerequisite chains wich is also a good idea in my opinion. As a whole, the powers will fall in the Alternate Attaks/Powers rule, however we need each spell as a separate trait, since there's no way to predict what combinations the players will use.

I'll update the post below, so we can keep the thread tidy. The traits should be as close to the spells as possible.





  • Ignite Fire (-85%): Burning Attack 0d+4 (Short-Ranged, -10%; Incendiary, +10%; Variable, +5%; No Wounding, -50%; Costs 1-4FP, -10%; Magical, -10%; Gestures, -10%; Words, -10%) [1] or [1]*

  • Seek Fire (+15%): Detect (Fire) (Long-Range I, +50%; Costs 1FP, -5%; Magical, -10%; Gestures, -10%; Words, -10%) [12] or [9]*

  • Create Fire (+0%): Create (Fire) 1 (Ranged, +40%; Short-Ranged, -10%; Magical, -10%; Gestures, -10%; Words, -10%) [10] or [9]*

  • Essencial Flame (+45%): ditto (ditto; Costs +1FP, -5%; Cosmic, +50%) [15] or [11]*

  • Extinguish Fire (-5%): Create (Fire) 1 (Destruction Only, +0%; Costs +1FP, -5%; Ranged, +40%; Short-Ranged, -10%; Magical, -10%; Gestures, -10%; Words, -10%) [10] or [8]*

  • Shape Fire (-10%): Control (Fire) 1 (Ranged, +40%; Short-Range, -10%; Costs 2FP, -10%; Magical, -10%; Gestures, -10%; Words, -10%) [18] or [14]*

  • Fireball (-65%): Burning Attack 3d (Requires IQ Roll, -10%; Takes Extra Time, 1-3 seconds, -20%; Variable, +5%; Costs 1-3FP, -10%; Magical, -10%; Gesture, -10%; Words, -10%) [5] or [5]*

Most spells do not feature the Requires (Atr) Roll limitation because they already have some sort of roll in the underlining ability, usually IQ. A Talent equivalent to Magery could add to this.

* calculated with Multiplicative Modifiers.

Last edited by Gudiomen; 06-27-2006 at 06:12 PM.
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