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#1 |
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Join Date: May 2015
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I think of it like this: A wizard who gets Aid ST has magic spell energy for 10 seconds, that makes them stronger, able to use the energy for spells, and perhaps able to stay conscious in spite of wounds. If they cast a spell with Aid ST, the spell uses the energy of the spell rather than their own strength.
I am not at all able to imagine it as layering on physical muscle that would get neatly reduced by a wound such that after being hacked up, they're pristine after the spell wears off. |
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#2 | |
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Join Date: Jun 2008
Location: Boston area
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Quote:
But I do think that a simpler picture where wounds and fatigue are treated similarly makes sense to me. In the original context of the Death Spell, it's the only way a non-Conan wizard could kill a stronger character (in terms of ST) --- if we take the ST loss described in the text as wounds. And I think it makes sense that a powerful wizard with oodles of mana in his staff should be tougher with a Death Spell than a fledgling wizard with the same ST but no mana. The Death Spell should be useful, and not just to oddly bulky wizards. That said, our interpretation of Aid probably shouldn't be justified in my desire that the Death Spell be useful. |
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#3 | |
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Join Date: May 2015
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Quote:
The original context of the Death Spell was Wizard the microgame, which still applies to wizardly duels and some other fights. Wizard combat is about managing remaining ST, and often a close wizard duel will come down to two wizards with just a few points left. In that context, a capable wizard (with IQ 16 and DX at least 12...) who is sure they have more remaining ST than their opponent, may welcome a spell that will kill a foe outright. (If you know a foe has lost 3 DX due to wounds, the spell only costs 1-3 points to kill someone, and if you have ST 4+, you know you won't be the one dying.) It'd also be good against a really tough enemy warrior who has armor but is heavily wounded. Your fighters might likely get slaughtered trying to finish him off, but you can kill him with one spell that can't be countered by anti-missile spells, nor by Stone/Iron/Diamond Flesh magic. And in a campaign, the Death Spell can become rather more powerful with the use of Aid ST & DX, powerstones, and now in Legacy, staff mana, you can boost your ST & DX and/or recharge your fatigue before casting the spell, making the range and safety of the spell rather greater than it would be if you don't bring in those boosts. Someone already mentioned the assassination use, as well. Again, because the effect is outright death, it's good that it's a risky and not easy spell to make conveniently useful. It'd be pretty grim if it were as easy to use as Sleep, for example. |
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| Tags |
| buffs, fatigue, magic, strength, wizards |
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