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Old 03-07-2021, 05:34 PM   #1
DouglasCole
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Default Announcing: Delvers to Grow for the Dungeon Fantasy RPG

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Even the mightiest delver started somewhere. An apprentice, a squire or man-at-arms, a backup singer with The Backstreet Bards.

Delvers to Grow allows you to take the part of those starting characters, supporting starting play as low as 62 points.

Further, it provides pre-built modules and packages enabling a player to create a capable, playable character in minutes.

Get gaming. Fast.

Fully compatible with the professional template system in Dungeon Fantasy Adventurers, Delvers to Grow lets you start much earlier in the hero’s journey, letting both players and GMs ease into the full breadth of capability that the professional delvers of the Dungeon Fantasy RPG bring to the table.

Explore different challenges or use the modules to effortlessly assemble henchmen…or create a starting character to replace the dearly departed.

Roll and Shout with Delvers to Grow.
Gaming Ballistic is pleased to announce the next set of products in support of Steve Jackson Games’ Dungeon Fantasy RPG.

Additional volumes which will release simultaneously with the primary Delvers-to-Grow book include worked examples at around 65, 125, and 185 points for multiple archetypes of delver.

Each volume tackles one archetype:
  • The Strong Heroes that are barbarians, holy warriors, knights, and wrestlers
  • The Fast Heroes that are martial artists, scouts, swashbucklers, and thieves
  • The Smart Heroes that are bards, clerics, druids, and wizards

These books feature pre-built and easy-to-assemble “modules” of abilities that can be used to quickly – very quickly – create characters from as little as 37 points (the base 62-point template and a 25-point disadvantage module) to the stock 250-point templates…or beyond.

Perfect for new players and GMs for whom challenging the full range of capabilities of a 250-point “starting” delver seems overwhelming, or a group that wants to see their characters grow from humble beginnings.

Future work from GB will support encounters, adventures, and other playable material at this point level, but that hasn’t been developed or contracted yet.

Look for Delvers to Grow to enter a crowdfunding phase somewhere between late April and mid-May.
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Old 03-07-2021, 08:02 PM   #2
Pragmatic
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Default Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG

Will there be a placeholder soon, so we can be notified when it launches?

I've bought a couple campaigns' ebooks, so I'm betting there will be announcements through those campaigns. But for other people who haven't bought yet?
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Old 03-07-2021, 09:04 PM   #3
DouglasCole
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Default Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG

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Originally Posted by Pragmatic View Post
Will there be a placeholder soon, so we can be notified when it launches?

I've bought a couple campaigns' ebooks, so I'm betting there will be announcements through those campaigns. But for other people who haven't bought yet?
There will probably be a placeholder in a few weeks. I'm closing out the Character Collections effort this week for TFT, and it's going to be full-court press to get that finalized and the Backerkit/shipping sorted out.

After that, I should be able to bulk out the current effort. I can't offer up a placeholder until the thing is submitted for review, and that takes some planning, as pledge levels, page counts and pricing all have to be in place to get that right.
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Old 03-08-2021, 02:41 AM   #4
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Default Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG

Yeah, can't wait for you to take my money.
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Old 03-08-2021, 06:57 AM   #5
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Default Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG

I can only hope that the "Smart Heroes" will be subtitled "Heroes Who Know."
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Old 03-08-2021, 10:53 AM   #6
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Default Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG

This book might work well with GURPS Magical Styles Horror Magic because there can be a lot of cultists with Ceremonial magic in a dark temple that can only work magic collectively and slowly so that the lower point PCs won’t have to fight hoards of evil clerics with full lists of spells. The cultists with Ceremonial magic might only have regular fighting abilities or thieving abilities to fight against the lower point PCs. Plus cults and dark temples are perfect for PCs who need to find clues and sneak around instead of fighting directly against the temple.
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