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Old 07-01-2021, 01:35 PM   #1
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Default Re: [DFRPG] Crawl! OOC

Arrow in hand, Bain kneels and picks his bow (step); then he attacks with an AOA double, hitting 3 of the ants (15, 20 and 20 HP of injury):

The first strike hits the vitals of a creature:

Ready:
Bow 13 (15-1-1: Bow, kneeling (heroic archer + weapon master), quick-shooting).
Hide: 3D6 → 9(2 +3 +4)

Shooting:
Bow 12 (13+2-1-1: Vitals, acc, kneeling, quick-shooting).
Hide: 3D6 → 12(2 +4 +6)

Damage:
Hide: 2D6 → 2(1 +1)
2d6+2=1+1+4(2) * 3 IMP HP.
6(2) - 2 DR = 5*3

Injury =15 HP.

Then following attacks come from a DWA:

Fast-Draw:
FD 13 (14-1: fast-draw, kneeling).
Hide: 3D6 → 6(1 +1 +4)

Second attack:

Ready:
Bow 13 (15-1-1: Bow, kneeling (heroic archer + weapon master), quick-shooting).
Hide: 3D6 → 9(2 +1 +6)

Shooting:
Bow 12 (13+2-1-1: Vitals, acc, kneeling, quick-shooting).
Hide: 3D6 → 12(6 +5 +1)

Damage:
Hide: 2D6 → 7(5 +2)
2d6+2=5+2+4(2) * 3 IMP HP.
11(2) - 2 DR = 10*2

Injury =20 HP.

Third attack:

Fast-Draw:
FD 13 (14-1: fast-draw, kneeling).
Hide: 3D6 → 12(1 +5 +6)

Ready:
Bow 13 (15-1-1: Bow, kneeling (heroic archer + weapon master), quick-shooting).
Hide: 3D6 → 6(1 +4 +1)

Shooting:
Bow 12 (13+2-1-1: Vitals, acc, kneeling, quick-shooting).
Hide: 3D6 → 12(4 +6 +2)

Damage:
Hide: 2D6 → 7(3 +4)
2d6+2=3+4+4(2) * 3 IMP HP.
11(2) - 2 DR = 10*2

Injury =20 HP.
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Old 07-02-2021, 04:31 AM   #2
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by ericthered View Post
Will the ants be able to climb and attack this next round, or will they need to top the wall first? If we can attack the ants while they are still climbing we'll be above them and they'll get a defense penalty. Not sure if they also get a defense penalty for dodging while climbing. The bad footing penalty?

I assume only the four yards facing the ants advance are being assaulted for the moment, yes?

Telrith will go into a crouch.

Mudborne will evaluate the ant climbing the wall in front of him.

NOTE: I rolled an attack for mudborne's attack if the ants were in reach. They are not, especially as mud-borne requires close combat to hit things.
The ants will need to Move and Attack if they wanna attack and climb the wall in this turn, so yes.
-2 penalty to attack, and -2 to defend, yes.
They're marching from the east, towards the eastern side of your camp, yes.

Okay, logged.
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Old 07-02-2021, 12:30 PM   #3
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Default Re: [DFRPG] Crawl! OOC

Vic is out of Reach C with the ants, the elemental just entered Reach C.
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Old 07-02-2021, 12:52 PM   #4
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Default Re: [DFRPG] Crawl! OOC

The closest ant is down after suffering 11 damage from Gokek and Vic. Vic takes one step forward if required and swings his sword against the nearest ant. sl 16

Rolled 7

Damage if successful: 1d+5

Rolled 4+5-2DR=7 *1.5=14 Damage
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Old 07-03-2021, 05:49 PM   #5
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Default Re: [DFRPG] Crawl! OOC

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Alright, moving on to the next day.

Eat the meals you need.
Meals marked off, I am also including the bandit FYI.

Bain works with the camp’s set up, he takes extra time (12+1).
3d6=13… success.

Then he tries laying some traps (12), but seems he will have to try again.
3d6=15… failure.

He decides to go for walk, taking stealth (14) and camouflage (16) to check the area and track (12) threats (He did not find anything special this time):
Stealth: 3d6=9… success.
Camouflage: 3d6=12… success.
Tracking: 3d6=15… failure.

Once back, Bain tries laying traps once more, taking his time (12+1-1) and covers them with camouflage:
Traps: 3d6=12… success.
Camouflage: 3d6=12… success.

The traps are there to hold potential enemies and announce their arrival.

Finally, he chills a bit with the party, then checks the perimeter (observation 12) and camouflages (16) at his vantage point; he places himself at height of 5 yards from the camp, in partial cover and by the edge of light.

Observation: 3d6=12… success.
Camouflage: 3d6=9… success.
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Old 07-03-2021, 06:49 PM   #6
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Default Re: [DFRPG] Crawl! OOC

Vic rolls survival for the night and succeeds (rolled 10, sl 15)
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Old 07-03-2021, 07:12 PM   #7
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Default Re: [DFRPG] Crawl! OOC

Six rolls for building the fort are successful. I didn't need to roll those beautiful low rolls there though.

One sword stone and one strong stone. We can use the cart of un-stupidness. Sword stone is named fingerflint. Strong stone is named ox-sidian. (Obsidian, but ox like).

Fingerflint and oxsidian stay by telrith and the prisoner. They will wake him if either the prisoner tries to escape or gathica comes near him at night.
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Old 07-03-2021, 09:14 PM   #8
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Sure is a lot of thinking over the cart it seems, but yes, we "could" use it before. Thanks for the Elementals, finally we have a combat ready one just in time to get to the town.
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Old 07-03-2021, 10:35 PM   #9
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Default Re: [DFRPG] Crawl! OOC

No random encounter tonight.
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Old 07-04-2021, 03:11 PM   #10
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Vic is guarding the prisoner as stated before

Last edited by vicious Violence; 07-04-2021 at 03:15 PM.
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