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Join Date: Oct 2020
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Some issues I have with disengaging are that if you have a high DX you can make it pretty much impossible for someone to hit you, since you need either greater MA, equal or great DX, a weapon with reach, or multiple attacker, to even attempt to strike someone who just choose the disengage option.
(You could make a high-DX elf archer with the runner talent and kite most opponents.) It also just feels odd that you have to just sit still doing nothing not even defending in order to back away from somebody. My idea is remove the disengage option entirely and during the Forced Retreat phase of combat allow people to willingly retreat 1 hex. |
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