Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-11-2021, 08:51 PM   #1
timm meyers
 
Join Date: May 2020
Default IQ gain and free talents?

I posted this on the FB page as well but thought I might get more indepth answers here.
Been doing a lot of character build trees and keep waffling on whether or not IQ gained should or should not count (500 exp.) towards new talents, spells etc. (like the 80's version)

I know the rules say no, just asking for balance opinions and any actual play results if people have tried it as a house rule. ???

The high cost of attribute gain + the fact you have 3 to agonize over on increase seems to make giving the new IQ an additional 500 xp towards a new talent or spell etc a balanced mod.

As it stands now the rules encourage a 32 pt build with maximum IQ (14 to 16) and low DX(8) & ST(8). The world becomes full of very "Bobble head" unrealistic nerd like citizens. All of which have some superior build in mind like Conan

The Mod could possibly cause the opposite minimal IQ maximized ST & DX but even there it seems more natural and normal.


I looked for a similar post and couldn't find anything but I know this had to have been asked before so sorry for making a duplicate thread.
timm meyers is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:59 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.