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Old 01-29-2021, 04:05 PM   #1
Engurrand
 
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Join Date: Dec 2010
Location: Wormtooth Nation
Default Ghostly Movement Takes Penalties?

The Ghostly Movement advantage in Horror states:
Quote:
As a special effect, any mundane requirements for getting from A to B replace warp’s usual success roll, and Warp fails if you can’t meet them; e.g., if you would need a Lockpicking roll, you must know Lockpicking, while if you would have to unscrew a bolt, you require a wrench.
Do the skill rolls require either:
  • Taking Less Time (presumably the -10 for instant)
  • Warp penalties/bonuses for Preparation Time (also -10 for no preparation)
Or is it an unmodified skill roll to lockpick that door?
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Last edited by Engurrand; 01-29-2021 at 04:07 PM. Reason: fixing a typo
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ghostly movement, horror, supers


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