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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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I know, the question, "Is Regeneration a Disadvantage" probably sounds silly. Of course it's an Advantage!
But...depending on the GM's interpretation, not being able to switch off Regeneration could be a serious problem. I have a super-level PC who Jumps from campaign to campaign, GM to GM, not all of whom treat abilities the same. The PC has very fast Regeneration with Switchable. I paid for the enhancement due to a question that came up. Imagine a character has very fast Regeneration, healing at 1 HP/second. If that characters gets, for example, a broken leg, they would almost certainly be fully healed before the leg could be set in place. In real life, people who heal without having broken limbs properly set can be crippled. So could the regenerating character be permanently crippled because of Regeneration? What do you think? EDIT: There's also the question of how would very fast Regeneration affect Surgery? Before the surgeon even finishes making the incision, the first part of the cut has already healed. Even for an extremely fast surgeon, Surgery would essentially be impossible. How would you deal with that?
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement Last edited by Alden Loveshade; 12-18-2020 at 11:22 AM. Reason: Added Surgery to things affected as suggested by Otaku |
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| crippled leg, crippling, regeneration |
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