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Join Date: Dec 2017
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We discuss a wide range of optional and variant rules for TFT in this sub-forum, but I'm interested in knowing what people really feel like they need and benefit from at the table. So, if you had to winnow all your rules fiddling down to exactly three sharply defined house rules to enact at your gaming table, what would they be? I'm not counting things listed as 'optional' in legacy edition, or things published by SJG's in Hexagram or the Companion - I'm talking about your own house rules.
Here's mine: 1) +1 damage for melee and thrown weapons for every full 2 points by which ST exceeds the minimum for that weapon, up to a maximum of double base weapon damage (omitting bonuses for fine weapons, magic, talents, etc.). 2) The optional 'flaws' from the Companion book can be used during character creation, but the exchange is for talent points not attribute points. I.e., 3 points of flaws yields 3 extra talent points during character creation. 3) you are dead-dead, like really dead, after 1 minute rather than 1 hour if your ST score is reduced below -5. No cheating by listing more than 3 or giving a vague collection of rules as one house rule! |
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