Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-28-2020, 04:28 PM   #1
TimTimmy
 
TimTimmy's Avatar
 
Join Date: Jul 2017
Default Wizard hopeful, needs questions answered

My friends and I have decided to try TFT for our new campaign. (Interestingly enough we did play the original melee when it first came out.) I’ll be making my first character with the new rules, and I prefer Wizards to all other classes. So here is what I was thinking about: Since you get a spell per IQ only upon generation, you max it out. As such:

Goblin, ST 6, DX 8, IQ 18. (I wish I could lose even more ST and raise that to IQ 20).

So, what does this Wizard do?

The premise/hypothesis: No Wizard can cast every round. Not only is the STR cost prohibitive, the time to recover those STR is also untenable in the usual D&D type dungeon. No party is waiting 2 hours for you to recover 8 STR points.

Assumption: It can’t be melee. Wiz has too few STR to survive the front line. It can’t have armor for fear of losing the tiny DEX, and can’t afford the talent cost. Yes, I am still planning on spending 5 points on Staff to sneak that jab from behind the front line when I can. Can I still stab 2 hexes away with a dagger (Staff 5)?

Ideas: Thrown weapons (2) (4 for wizard) – throw daggers or Sha-Ken.
What about Javelins? With a spear-thrower, get long range. Can you turn your thrower into a Wizard-staff, as a rod?

The goal: Be useful every round. Contribute with something offensive each round, so you are not just dodging. Even if it is 1d-1, at least pretend that the party is not carrying your exp-sucking behind.

The question: What weapon/activity can my Wizard use, to be helpful each round? What can I shoot/throw?

My guess?
Silver dagger in the left hand, (acting as shield for 1 armor?). With right hand, throw Sha-Ken.
You always have your “staff” (dagger) ready, so you can cast any round you are not throwing.
Bonus that the dagger can be used if someone HTH attacks you.

I’d love to hear from the those who have hands-on experience (or anyone, even theory-crafters).
TimTimmy is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.