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#1 | |
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Join Date: Jun 2013
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A tangent in another thread threatened to derail it, so I felt it would make sense to split it off here. The discussion is between the merits of processing asteroids for their raw materials and getting those same materials from mining planet-side deposits.
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For planetary uses, mining from the ground is probably cheaper, but has a lot of issues associated with it. First off, I suspect it's easier (particularly at TL10) to locate which asteroids have decent concentrations of the material(s) you want than it is to find a vein of said material on a planet. Also, while you need to have your space mine designed to be vacuum capable (and radiation-shielded), you don't need to worry as much about gravity or the environment. Planetside, you often need to dig carefully to avoid collapses, and likely need to be careful with what you do with excess/waste material so you don't end up with environmentalists coming after you. In space, you can basically just chew your way through the asteroid, keeping what you want and using the rest as reaction mass for mass drivers. It seems to me that, unless there are materials that can only be found planetside (like various flavors of unobtanium), a colonized planet would be unlikely to contain any mines (because who wants to punch holes in a perfectly-good planet?). The planet the TL10 civilization originated on certainly would, but by the time they've reached TL10, those are likely sufficiently tapped-out as to no longer be economically mine-able.
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GURPS Overhaul |
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#2 | |
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Join Date: Aug 2007
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In a certain sort of fiction from the late 70s this was done with a "Santa Claus machine" which was a fusion torch that ionized the asteroid material and then separated the different isotopes in a giant magnetic ring. A couple of decades alter they started doing it all with magic nanotech but yo don't do it at all with any process comparable to a TL7-8 terrestrial mining operation. Maybe your space setting has Santa Claus machines or magic nanotech but decide that first before people there routinely do asteroid mining for heavy elements.
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Fred Brackin |
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#3 | |
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Join Date: Jun 2006
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If there aren't any high concentration deposits then no, asteroid mining is not competitive - if you can get something out of "average" concentration rocks, we have plenty of them on the ground, not to mention much more concentrated "ores" like sea water. Or landfills.
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-- MA Lloyd |
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#4 |
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Join Date: Feb 2016
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Analysis of metallic meteorites suggest levels of up to 250 ppm of precious metals (a typical rich vein in planetary mines has 5 ppm), so we are talking about undifferentiated objects that are equivalent to the richest veins in the richest mines on Earth. Even 'poor' M-type asteroids likely have 30 ppm of precious metals, making them more than competitive with planetary mines (by comparison, seawater is less than 1 ppb precious metals and mine tailings are usually less than 0.5 ppm). Now, S-type asteroids are likely not that worthwhile to mine because of a lack of differentiation, at least as a primary activity.
Last edited by AlexanderHowl; 11-18-2020 at 11:14 AM. |
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#5 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The main virtue of asteroids is that most siderophile elements on Earth are trapped in the core; hence the reason people talk about platinum-group metals (most of the group 4/5 elements are common enough that being relatively rare is still not a huge issue, though palladium might be of interest).
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#6 | |
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Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#7 |
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Join Date: Sep 2007
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The World Gold Council defines "high grade" ore as 8+ g/t (ppm), while "low grade" ore is 1-4 g/t. Open pit mines have lower standards (perhaps a tenth as high). 5 g/t wouldn't be considered especially "rich", but merely average. The highest grade underground mine in operation is 44.1 g/t, with a couple of runner-ups over 20 g/t, and the top ten all clocking in at over 11.
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#8 | |||
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Join Date: Jun 2013
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I was assuming a situation where the main polity had access to the asteroids. Certainly, planetside mining is going to win out when the alternative is not getting any materials at all (or having to pay through the nose to the Baron Lords of the Belt, or whatever). The high cost of drugs is often more closely related to the cost of developing them (note generics tend to be far cheaper than the originals, even when made to exactly the same standards), not to the actual cost of manufacture. Manufacturing them in space may be cheaper (as you note, the precursors may be more readily-available planetside), but once the costs to bring them down the well are factored in, I'd be surprised if they were truly cheaper (at least without something to make space transport dirt cheap). Even if they aren't, of course, you'll probably still have such manufacturing done, as it's likely cheaper to make the drugs there for use in space than it is to make them planetside and carry them up the well.
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GURPS Overhaul |
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#9 | |
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Join Date: Dec 2007
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And if the Federation is imposing environmental regulations created for planets with populations in the billions on start-up colonies, I suspect the colonists are going to be pretty damn disgruntled. Last edited by David Johnston2; 11-19-2020 at 02:46 PM. |
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#10 |
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Join Date: Jun 2013
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I suppose this was indeed what I was assuming, and you do make a good argument against it.
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GURPS Overhaul |
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| Tags |
| mining, space |
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