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#1 |
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Join Date: Aug 2018
Location: Dallas, TX
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Exploits Page 49 gives us, "A weapon parrying three times its weight has a 2 in 6 chance of breaking: 1 breaks on a role of 1 or 2 on a 1d. ...Weapon quality modifies the odd: +2 for a cheap weapon, -1 for fine, and -2 for very fine."
Took me many readings to understand this, but I believe this statement says that a very fine weapon has no chance of breaking it it parries at 3 times its weight, whereas a cheap weapon has 66.6% (4 in 6) chance of breaking under the same circumstances. EDIT: I find myself confused again on "What am I parrying?" It reads, "You can parry thrown weapons. Roll at -2 for weapons that weight a pound or less, or -1 for heavier." I thought penalties to skills were bad. So it's harder to parry light weapons? |
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#2 |
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Join Date: Aug 2004
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I think "light" here is just a stand-in for "small". My understanding of the rule is "Parrying a thrown weapon is inherently a bit difficult (-1), more difficult if the weapon is small and thus hard to 'hit' with the Parry (-2)".
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#3 |
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Join Date: Sep 2004
Location: Montréal, Québec
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Assuming it's not so heavy that you can't stop it, smaller weapons are harder to knock aside.
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Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
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