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Join Date: Jun 2010
Location: Dreamland
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Moving Mountain - [20]
You know how to wear armor to its fully potential! Your opponents don't receive damage bonuses from Weapon Master, Throwing Art, and other cinematic effects* when they are striking anywhere you are armored. Other attacks do -1/die of damage**. Further, you receive no penalties for wearing armor except from encumbrance and half penalties for layering armor. Your armor is considered to be a higher step in quality and is automatically assumed to be maintained even when circumstances would make that impossible. And any chinks in your armor are at an additional -4 to strike. Lastly, your armor can be used to Block attacks with HT-based Shield***. It also counts as a weapon that can be used to slam and you can purchase Weapon Master: Armor. The point of making this trait was thinking about ways for armored (not dodgy!) characters to keep up with Weapon Master and I liked the idea of character concepts that just wade through basic attacks. But I'm not completely certain if I like it as is; *The main point is to avoid removing Boxing and Karate's bonuses since those seem balanced already, it's massive weapons with swing getting the bonus that shreds armor apart. **Another thought was to just make all attacks do -2/die damage. It's simpler. ***I like the idea of being encumbered helping here somehow. Maybe how much the armor would weigh you down could add to the Block? I'm also not worried too much about cost, I just through on 20pts because it's the same cost as Weapon Master: One Weapon. I'd like the end result to be worth between 20 and 45pts to keep it relevant with WM. Thoughts? I'd like to also hear if people have come up with other ways to 'keep up' with WM directly. Thanks ahead of time. |
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| Tags |
| armor, weapon master |
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